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Post by sandcastles on Mar 21, 2012 15:02:53 GMT -5
When a player is pvped and dies they are affected by 30 minute memory loss. How does this apply to stabilization?
A few examples:
a) Player a kills player b, player b dies and respawns or is given an ooc raise :
Player b remembers nothing.
b) Player a kills player b and c. Player c stabilizes and plays dead, having a chance to witness the killer.
Player c can tell player b what was seen/heard. Maybe some opposed rolls for the victim's act.
c) Player a kills player b, leaves, and player b stabilizes.
In this case, what does player b remember? Does this apply the pvp memory, or may the victim remember explicitly what has occurred?
I assume that if players reach an ooc agreement in regards to evidence and the like, that victims can make some logic leaps/assumptions to ferret out their attackers.
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Possibly Ten
Knight Champion
Hopefull CEP new weapon type!
Posts: 805
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Post by Possibly Ten on Mar 21, 2012 19:38:44 GMT -5
When a player is pvped and dies they are affected by 30 minute memory loss. How does this apply to stabilization? A few examples: a) Player a kills player b, player b dies and respawns or is given an ooc raise : Player b remembers nothing. b) Player a kills player b and c. Player c stabilizes and plays dead, having a chance to witness the killer. Player c can tell player b what was seen/heard. Maybe some opposed rolls for the victim's act. c) Player a kills player b, leaves, and player b stabilizes. In this case, what does player b remember? Does this apply the pvp memory, or may the victim remember explicitly what has occurred?I assume that if players reach an ooc agreement in regards to evidence and the like, that victims can make some logic leaps/assumptions to ferret out their attackers. I personally would go with "you don't remember" on this. I would consider the very very near death as just that, death. It would be no different to me than an ooc raise, or a raise by the hands of another. If you want some rp value IG for such an occasion, one could consider that their God spared them, or something like that. It's a fine line no doubt as technically they weren't dead by mechanics, however quite out of it, and so close to death if they were real that they would have some serious lasting effects of such a beating. I think in the end with this it's safer to just say you don't remember.
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Post by kalbaern on Mar 21, 2012 20:41:09 GMT -5
When a player is pvped and dies they are affected by 30 minute memory loss. How does this apply to stabilization? A few examples: a) Player a kills player b, player b dies and respawns or is given an ooc raise : Player b remembers nothing. b) Player a kills player b and c. Player c stabilizes and plays dead, having a chance to witness the killer. Player c can tell player b what was seen/heard. Maybe some opposed rolls for the victim's act. c) Player a kills player b, leaves, and player b stabilizes. In this case, what does player b remember? Does this apply the pvp memory, or may the victim remember explicitly what has occurred?I assume that if players reach an ooc agreement in regards to evidence and the like, that victims can make some logic leaps/assumptions to ferret out their attackers. I personally would go with "you don't remember" on this. I would consider the very very near death as just that, death. It would be no different to me than an ooc raise, or a raise by the hands of another. If you want some rp value IG for such an occasion, one could consider that their God spared them, or something like that. It's a fine line no doubt as technically they weren't dead by mechanics, however quite out of it, and so close to death if they were real that they would have some serious lasting effects of such a beating. I think in the end with this it's safer to just say you don't remember. If a player survives PVP via stabalising, they should reasonably be able to remember most of how they came to be in that predicament. They may not recall the final blow and last few seconds, but they needn't forget "who" did what prior. "Remembering" is not grounds for a reprisal though. PvP was innitiated and someone won and someone lost. That's it. It can however be used as knowledge to judge future meetings meetimgs between the PCs.
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