Post by sandcastles on Feb 20, 2012 0:02:22 GMT -5
Kobolds
Kobolds are often characterized as filthy little reptiles barely better than goblins. They’re malicious but of little actual menace. Catch kobolds in their lairs, where they are almost certainly hard at work mining, and such a description might be fitting. No one ever suspected that being underestimated was the kobolds’ goal.
Kobolds are meticulous creatures with sorcery in their blood, a variety of reptile with a strong work ethic. Discounted as pests or worse by many others, kobolds are a long-suffering race with many talents and clever tricks. Only the foolish overlook the threat that kobolds actually pose.
Appearance
Kobolds are short, reptilian humanoids with bony frames and small tails. They stand approximately 2 to 2-1/2 feet tall and weigh 35 to 45 pounds. Sinewy, double-jointed legs, naturally bent and poised for sudden speed, contribute to their height. When her legs are stretched out, a kobold can increase her height by up to 1 foot, but doing so is uncomfortable.
Kobolds have scaly skin, varying in color from rusty brown to reddish black. They have strong teeth, and their hands and feet have long digits tipped with very small claws. A kobold’s face is like a crocodile’s, with a jaw that can open wide enough to hold a whole melon. Constantly alert and wide, the eyes of a kobold range in color from burnt ochre to red. A ridge of small, hornlike bone juts above each brow and sweeps backward, the protrusions growing larger and more pronounced toward the rear of the skull.
Kobold Racial Traits
- +2 Dexterity, –4 Strength, –2 Constitution. Kobolds are
weak and frail, but their size grants them quickness. - Small: As a Small creature, a kobold gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, a –4 size penalty on grapple checks, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
- Humanoid (dragonblood, reptilian): Kobolds are humanoids with the dragonblood and reptilian subtypes. For all effects related to race, a kobold is considered a dragon.
- Kobold base land speed is 30 feet.
- +1 natural armor bonus.
- Darkvision: Kobolds can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight. Kobolds can function just fi ne with no light at all.
- All kobolds add Craft (trapmaking) to their list of class skills.
- +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
- Light Sensitivity: Kobolds are dazzled in bright sunlight or within the radius of a daylight spell.
- Automatic Language: Draconic. Bonus Languages:
Common and Undercommon. - Favored Class: Sorcerer. A multiclass kobold’s sorcerer
class does not count when determining whether she
takes an experience point penalty for multiclassing.
Age
Once hatched, kobolds mature at a breakneck pace, using the same life cycle as dragons, but only living one-tenth as long. By the time a kobold reaches the age of eight or nine (on average), she is mentally and physically able to assist her tribe in any capacity.
Random Starting Ages
Race | Adulthood | Simple¹ | Moderate² | Complex³ |
Kobold | 6 years | +1d3 | +1d4 | +2d4 |
¹ The simple classes are barbarian, rogue, and sorcerer.
² The moderate classes are bard, fighter, paladin, and ranger.
³ The complex classes are cleric, druid, monk, and wizard.
Kobold Age Categories
Categories | Age |
Wyrmling | Up to 6 months |
Very young | 7 to 18 months |
Young | 19 to 30 months |
Juvenile | 31 months to 5 years |
Young adult | 6 to 10 years |
Adult | 11 to 20 years |
Mature adult | 21 to 40 years |
Old | 41 to 60 years |
Very old | 61 to 80 years |
Ancient | 81 to 100 years |
Wyrm | 101 to 120 years |
Great wyrm | 121 years or older |
Aging Effects
Subrace | Middle Age | Old Age | Venerable | Maximum Age |
Kobold | 60 years | 90 years | 120 years | +Cha years¹ |
¹ Dragonwrought kobolds with chromatic dragon ancestry multiply this number by 5. Dragonwrought kobolds with metallic dragon ancestry multiply this number by 10.
Ability penalties due to age do not apply to dragonwrought kobolds. See the Dragonwrought feat, page 100 of Races of the Dragon.
Height and Weight
Kobolds are Small creatures, weighing slightly more than they might for their height due to their tails and bony frames.
Random Height and Weight
Subrace | Base Height | Base Height Mod | Base Weight | Base Weight Mod |
Kobold, male | 2'1" | +2d4 | 40 lb. | x 1 lb. |
Kobold, female | 1'10" | +2d4 | 30 lb. | x 1 lb. |
Physiology
Kobolds have close biological ties to dragons. The most important difference between the two, however, is that kobolds are cold-blooded creatures, and dragons are warmblooded. While kobolds do generate some internal body heat from taking in food and engaging in activity, they are dependent on their environment for warmth. This is one reason why they live underground, especially in their native temperate climate.
Being a cold-blooded humanoid has advantages and disadvantages. Warm temperatures are comfortable to kobolds, who can sustain their bodies by literally soaking up heat. A kobold who inhabits a region with a temperature of 40°F or above for 24 hours can go for another three days after that time before having to eat normally. The downside is that kobolds feel the cold more profoundly. Sudden chilling temperatures, such as being struck by a cone of cold spell, do not affect kobolds more than normal, but prolonged cold increases their need for sustenance. After inhabiting a region with a temperature below 40°F for more than three days, kobolds must consistently consume three times as much food per day than is normal for their size.
Kobolds can eat a wide variety of foodstuffs, drawing nutrition from a broad, omnivorous diet. Evil kobolds have no scruples when it comes to eating, even considering other intelligent creatures as options for the stewpot. Kobolds who are desperate for food, especially when traveling through cold regions, can eat almost anything. They can metabolize many forms of organic matter, including bark, bones, dirt, leather, and shells. A tribe of kobolds that is short on provisions feeds its youngest members whatever they can eat.
As reptiles, kobolds are hatched from hard-shelled eggs. Once a female kobold has been fertilized, she lays one egg within two weeks, with a 10% chance of laying two eggs. The egg must be incubated for 60 days, after which time it hatches into a kobold wyrmling that is able to walk and feed after only a few hours.
An average tribe has one egg and one child per ten kobold adults, while a particularly prosperous one might have double this number. Tribes with a scarcity of food have fewer young.
On rare occasions, a kobold female lays what kobolds call a dragonwrought egg (see the Dragonwrought feat, page 100 of Races of the Dragon). These eggs are spotted with the color of whichever true dragon influences the dragonwrought kobold within, with such mottles increasing in number and size as the wyrmling inside grows.
Kobold embryos are resilient and not easily disturbed when moved or transported. A kobold embryo rarely expires unless its egg is broken before the final 15 days of incubation. A kobold embryo inside an egg that is broken after that time suffers no ill effects, though the wyrmling may take a while longer to reach physical maturity.
Clothing
Kobolds are pragmatic about fashion. They dress appropriately for the occasion, which includes finery for special celebrations and ceremonies. While an individual kobold enjoys looking distinguished and fine, tailored or inlaid clothing is an extravagance seen only in the wardrobes of tribal dignitaries and leaders. Most kobolds spend all their time mining, however, and working kobolds wear work clothing.
Kobolds do not usually have access to resources such as cotton, but they readily harvest silk from underground spiders, worms, and other insect larvae. Along with silk, leather sees widespread use. Such hide, once cured, creates the most durable clothing for mining and requires the least amount of maintenance.
As a miner, the typical kobold dresses for freedom of movement, which usually takes the form of a sleeveless leather tunic and breeches that stop above the knee. The consistent temperatures found in underground environments mean kobolds usually don’t have to consider dressing for warmth.
Footwear does not exist in kobold society. The idea of wearing footwear has never occurred to kobolds, not even for comfort. Kobolds rely heavily on their double-jointed legs and articulated feet to maintain their speed and balance. Moving across rugged terrain poses no difficulty for a barefooted kobold, whose feet are so naturally tough and callused that gravel and rough stone cause no pain.
Well-dressed kobolds enjoy making bold statements, so popular colors include dark reds and fiery oranges to accent one’s eyes. Such pigments are easy for kobolds to acquire in their subterranean lairs. Kobolds value all sorts of dyes, often accenting their clothing based on their affinity with a certain kind of dragon.
Due to the prolific mining of the typical kobold tribe, those kobolds able to afford it favor metal and gem-encrusted adornment. While they are usually sensible with the cut of their garments, kobolds love jewelry and ornamentation. Both sexes wear all sorts of jewelry, including tail rings. Warriors often don symbolic metal armor pieces such as bracers, decorative gorgets, and greaves.
When it comes to real armor, kobold warriors prefer leather, avoiding anything that might slow them down. Kobolds perceive speed as their greatest tactical advantage. As a substitute for metal armor, some kobolds have been known to wear armor made from the shells of giant beetles (see page 121 of Races of the Dragon for more information on chitin armor).
Grooming
Mining is a dirty profession. It requires endurance and determination. Few humans can mine for an extended period, but every kobold can. Being grimy is a part of the mining life, but kobolds are far from uncivilized when it comes to hygiene.
For a kobold, a lack of hair doesn’t mean less grooming. As reptilian humanoids, kobolds shed their skins like other reptiles do. This is not a simple procedure in the manner of some snakes that can shed an old skin in one piece. Adult kobolds shed their skin in patches. This process takes up to a week if allowed to transpire naturally, but kobolds accelerate the shedding by scrubbing the old skin from their bodies.
A growing kobold sheds her skin at intervals ranging from once a week to once a month. Adult kobolds shed their skin about once a season. Many adults use a bottle of replenishing oil made from a plant called bitterleaf to strengthen their scales and keep them shiny. Regular application of bitterleaf oil (see page 122 of Races of the Dragon) can delay shedding indefinitely.
Between shedding cycles, kobolds are quick to take advantage of the natural springs discovered in their excavations. Swimming is one of their favorite pastimes. Although kobold tribes don’t actually construct public baths, all kobolds gather at pools to bathe and socialize.
Kobolds are meticulous about their teeth and claws. A fl at stone in every kobold dwelling serves as a tool for polishing claws. Kobolds chew roots and bones to strengthen their gums and clean the surface of their teeth.
Psychology
“We suffer and yet prevail.”
—Thurirl, High Priest of the Sacred Mine,
Keeper of Dragonwrought Eggs
Kobolds exist in a world much larger than they are, dwarfed by creatures usually at least three or four times their physical mass. Living among such competition could be a constant struggle to assert dominance, with kobolds making sure they are never overlooked or taken for granted. But kobolds spend their energy elsewhere.
While gnomes and halflings often integrate into other races’ societies, kobolds turn inward. The kobold deity Kurtulmak (see page 48 of Races of the Dragon) doesn’t allow such fraternization. Kobolds have their own culture and a set of deeply introspective traditions.
To generalize kobolds as xenophobic is misleading. They are perfectly happy to be overlooked by others, having disdain for other races and preferring to conduct their activities in secret. Being consistently underestimated is seen as a gift - one they have taken advantage of for
countless generations.
The intimate thoughts of a kobold would probably surprise most other individuals. Kobolds live in an undeviating state of contentment, despite any setbacks experienced by their tribe. It’s strange for others to imagine that such weak creatures can lead such fulfilling lives, until you consider one lingering piece of knowledge that kobolds have never overlooked: They are kin to dragons.
The origin of this connection is unclear, based heavily on folklore and myth, but the relationship is undeniable: The two races are related. Being completely certain of their heritage gives kobolds a confidence that is neither troubled by self-doubt nor arrogantly expressed. It affords individual kobolds great comfort to think that no matter what happens to them, the dragon can never be taken from their blood. A common saying among kobolds expresses this view: “The dragon scale toughens our skin. The dragon bone adorns our skull. The dragon heart flames our sorcery. We are the dragon, and for the dragon we live. Long live the dragon.”
This draconic heritage invigorates kobold culture with an indomitable will to endure any hardship. While kobolds do not have the benefit of longevity that dragons enjoy, they do understand what it means to take the long view. Their individual lives might be fleeting, but the impact of their presence in the world is widely felt.
A powerful, self-sacrificing instinct rules kobolds whenever their tribe is endangered. Kobolds readily struggle against impossible odds or unconquerable foes simply to buy time or coordinate a diversion. The needs of the tribe outweigh the continued existence of any one kobold. This is not to say that kobolds needlessly throw their lives away; they value their lives no less than any other creature, retreating when necessary.
Kobolds are intimately aware of both their shortcomings and their strengths. Small and weak, they use numbers to aid in bringing down a larger foe. They employ their speed to divide enemies, set up flanking maneuvers, and create hit-and-run assaults. Clever and inventive, they safeguard their homes with cruelly ingenious traps, using tight spaces and passages through which only creatures of their size can travel easily. If all seems lost, kobolds throw themselves bravely at an enemy, hoping beyond hope to stop it.
This selfless behavior carries over into everyday life. Expansion of the tribe is more important than personal accomplishments, and any personal accomplishments should advance the tribe. Success of the tribe is personal success.
It is only through vast population, however, that a tribe can hope to thrive and become wealthy. So, kobolds shamelessly reproduce. Impersonal mating is commonplace, with females choosing mates by practical measures instead of influences such as love or lust. While kobolds do form bonding relationships, the idea of sexual monogamy is alien to them. Kobolds desire to spread their kind everywhere, and the inability of one warren to contain a tribe’s population is celebrated. Part of the old tribe breaks off to expand into new territory.
Frequent overcrowding in their lairs has permanently erased the concept of privacy from kobolds’ lives. Sleeping quarters are shared, with children having the least privacy. In most tribes (except for newly split-off groups), not enough room exists to comfortably accommodate everyone, and only the hardest-working members of a tribe are afforded any degree of personal space.
Lack of privacy has also resulted in the absence of modesty. Kobolds are not self-conscious about nudity, whether in the presence of the same or the opposite sex. They still wear clothing for protection and decoration, but clothing is not seen as essential.
Living in such close quarters means conflict is always a possibility. Kobolds don’t hide their feelings, instead quarreling openly when they need to. When emotions run high, kobolds express themselves immediately and without holding back. Despite the intensity of such displays, they rarely turn lethal because the proximity of other kobolds prevents such interactions from taking place discreetly. In this way, all problems are dealt with before they can fester and grow.
Kobolds aren’t as forgiving of other races. They have long memories and are not quick to pardon, nurturing hatred like a favorite child groomed for a specific purpose. Most kobolds wait until their enemy has been brought low by circumstance—or better still, by clandestine kobold interference - before delivering a decisive and premeditated reprisal. In short, kobolds love revenge.
Roleplaying Application
Realizing that free will and instinct fight for dominance in every kobold is perhaps the most important step in understanding the race’s psychology. Where does your kobold character fall between those extremes? Do you focus less on tribal preservation and more on yourself? Is your demeanor quiet and introspective, or do you fl aunt your dragon heritage? How strong is your sense of duty and work ethic when away from the tribe? Do you pursue your own interests at the expense of others? Does the intimacy of living in close quarters appeal to you, or are you happier when afforded some space? How do you behave when living among nonkobolds? Do you respect their standards of privacy, or are you oblivious to their need for solitude? How do you express your emotions to nonkobolds?
Source: Dungeons and Dragons - Races of the Dragon