|
Post by DM Arsescratcher on Feb 16, 2010 18:15:06 GMT -5
I'm loving all the new high level areas but I'm not so keen on having to traipse through multiple low level areas to get to them.
If I clear up all the spawns then I feel a bit pointless fighting creatures way beneath my CR. If I invis/greater sanctuary and leave the spawns then until the area cleaner gets them they are likely to trounce any low level type who wanders into the area after me.
If I come across a low level party whilst passing through an area what do I do? For example if my high level party is heading to the new bugbear cave and a low level party is heading to the hill goblins. That's the same route for 10 maps!
If the high level party wants to get on and leave the low levels to their thing it's very diffcult as killing all the spawns ahead of the low levels will p*ss them off, leaving all the spawns will overwhelm them. The two parties may not even be aware of each other so RP between them may not come into it.
It's not a big issue now but when/if we do start getting an increased player base then I can see it causing problems.
The simplest solution to this that I can see is adding more teleporter locations, perhaps allowing OOC porting to more campsites like on the isle. This way at least higher level PCs have the option of leaving the lower levels to it, and those of us with higher level PCs but limited amounts of time get to do something more challenging before having to log off.
|
|
|
Post by kalbaern on Feb 16, 2010 21:41:31 GMT -5
I've a decent list of other stuff to get done first, but .... the eventual plan is to add lots more teleporter locations. However, I'll also redo the teleporters conversation nodes just prior. When redone, folk will only be allowed to teleport to areas they've already visited. IE ... if you've never walked to Elvenport or the High Moors beforehand, it'll not come up as an option to select.
A similar method will also be used when I get around to adding a castable teleport spell for mages here.
|
|
|
Post by kalbaern on Apr 29, 2014 14:48:59 GMT -5
Updates to the Teleport NPC will continue as we expand. Shortly after our June 1st hak update, we'll also have the Teleport Spell working.
|
|