Micteu
Knight Champion
Forum lurker
Posts: 682
|
Post by Micteu on Jan 27, 2010 14:32:27 GMT -5
Wouldn't it be easier to make NPCs invulnerable or immortal, rather than having a script sending the PC to jail and penalizing them all sorts of junk?
Traps in civilized areas: Does this mean we can't set and pick up traps to get 'em to stack better while in town, even if it is in someplace secluded with no wandering NPCs?
|
|
|
Post by kalbaern on Jan 27, 2010 14:46:15 GMT -5
Wouldn't it be easier to make NPCs invulnerable or immortal, rather than having a script sending the PC to jail and penalizing them all sorts of junk? Then players would be free to be disruptive with no chance of penalty unless spotted by a DM. It's common for "griefers" to try and kill off NPCs to ruin stores and quests for others. Here that just puts the "griefer" somewhere he can't annoy the rest of us. Whenever there is an IC reason to attack, harrass or otherwise interact with an NPC ... a DM can possess the NPC and thereby override any penalty scripts. Traps in civilized areas: Does this mean we can't set and pick up traps to get 'em to stack better while in town, even if it is in someplace secluded with no wandering NPCs? Merely setting traps to restack them is fine, though the player doing so should find a secluded place to do so. If by doing this they inadvertantly injure others though, it will count as an IC action and can be construed as an attack. Our rule is just for cases of a PC setting traps to deliberately harm others.
|
|
Micteu
Knight Champion
Forum lurker
Posts: 682
|
Post by Micteu on Jan 27, 2010 16:20:56 GMT -5
Mmmm... All right, I suppose I can grudgingly approve. Grudgingly.
|
|
|
Post by DM Arsescratcher on Jan 28, 2010 11:42:49 GMT -5
Wouldn't it be easier to make NPCs invulnerable or immortal, rather than having a script sending the PC to jail and penalizing them all sorts of junk? Then players would be free to be disruptive with no chance of penalty unless spotted by a DM. It's common for "griefers" to try and kill off NPCs to ruin stores and quests for others. Here that just puts the "griefer" somewhere he can't annoy the rest of us. Whenever there is an IC reason to attack, harrass or otherwise interact with an NPC ... a DM can possess the NPC and thereby override any penalty scripts. Sorry, not following you here, if a NPC is immortal (can take damage but can't be killed) how could a griefer ruin stores/quests? All that would happen is that the NPC would attack them, and given the epic nature of our NPCs that probably wouldn't last long. Players have been known to accidentally kill NPCs. If a town is under attack and an NPC is fighting a horde of orcs it only takes a poorly aimed fireball at a weakened/low level NPC and poof, PC goes to jail. Now, under such circumstances the DM running the event could undo the XP/GP loss but .. well .. kinda busy running an event.
|
|
|
Post by kalbaern on Jan 28, 2010 11:56:04 GMT -5
Flagging NPCs as immortal also means that area cleaners cannot remove them. I'm looking into other options to hande NPCs being killed though. I'll likely just have them add a token to a PCs inventory on death. PCs relogging with such a token would be jailed then and those that are part of an event could have them removed by DMs afterwards and escape punishment. As for PCs that recklessly unleash a fireball in a town and kill innocents? ... uhm ... even in defense of the town I'd be apt to see them ICly jailed on some sort of negligent homicide charges.
|
|
Micteu
Knight Champion
Forum lurker
Posts: 682
|
Post by Micteu on Jan 28, 2010 21:22:37 GMT -5
Swapping weapons in combat:
The big one I do is ranged, then switch to melee when the enemies get close. Is it okay to do the following?
-Fire a ranged weapon. -Swap to a melee weapon, RPing you drop your bow. -Pause for a moment to reflect the time it would actually take to draw. -RP picking up the bow later.
|
|
|
Post by DM Arsescratcher on Jan 29, 2010 2:31:51 GMT -5
Swapping weapons in combat: The big one I do is ranged, then switch to melee when the enemies get close. Is it okay to do the following? -Fire a ranged weapon. -Swap to a melee weapon, RPing you drop your bow. -Pause for a moment to reflect the time it would actually take to draw. -RP picking up the bow later. No problem with this at all, although if you do want to RP it I suggest using a text macro hotkey!
|
|