Micteu
Knight Champion
Forum lurker
Posts: 682
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Post by Micteu on Dec 31, 2009 23:54:40 GMT -5
Perhaps in some occasion rather thick areas of the wilderness, people could be slowed down like they are through water, unless they have Woodland Stride?
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Post by kalbaern on Jan 4, 2010 13:04:24 GMT -5
Perhaps in some occasion rather thick areas of the wilderness, people could be slowed down like they are through water, unless they have Woodland Stride? When I've time I'll look at adding Woodland Stride as an "immunity" to most of the stream and brush effects we use here. **This gets added to the bottom of "The List" for now.
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Post by Snubletraad on Jan 4, 2010 13:13:41 GMT -5
I like this idea. Makes it even more worthwhile to play a druid.
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Micteu
Knight Champion
Forum lurker
Posts: 682
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Post by Micteu on Mar 31, 2010 20:29:00 GMT -5
Would it make it any less of a resource hog if certain entire areas were marked as being brush-heavy, slowing down (maybe just a tiny amount) anyone without Woodland Stride?
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Post by hyurg on Mar 31, 2010 21:49:31 GMT -5
I believe that woodland stride has been brought up before for druids and rangers. As a druid player, I would love to see this work so that I can run through bushes escaping my enemies. However, an entire hex with slow down effect sounds too annoying to me if I was playing a character that wasn't a druid, ranger, or someone who could cast freedom of movement. I would love to see it work on certain areas in a hex like spots covered in berry bushes, rivers, and etc. but I think Kal said it was at the bottom of the list.
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Post by kalbaern on Mar 31, 2010 22:14:35 GMT -5
I believe that woodland stride has been brought up before for druids and rangers. As a druid player, I would love to see this work so that I can run through bushes escaping my enemies. However, an entire hex with slow down effect sounds too annoying to me if I was playing a character that wasn't a druid, ranger, or someone who could cast freedom of movement. I would love to see it work on certain areas in a hex like spots covered in berry bushes, rivers, and etc. but I think Kal said it was at the bottom of the list. Yeah .. the woodland stride will get done at some point here. It's the various triggers that slow you here (bushes, streams, etc ...) that I am looking at first though. I think I know why they misfire at times (though its been reported alot less lately) and if I have found out why, it'll mean I have to modify some present maps.
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Post by hyurg on Mar 31, 2010 22:45:26 GMT -5
When you say misfire do you mean the slow down effect hits when on ordinary ground or being able to cross bushes and rivers with no slow down?
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Micteu
Knight Champion
Forum lurker
Posts: 682
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Post by Micteu on Mar 31, 2010 23:03:24 GMT -5
There were a few times when I and some other players were walking on the road north of Orlbar and suddenly slowed down by the T in the road. I haven't noticed it in the last months. As for this: Would it make it any less of a resource hog if certain entire areas were marked as being brush-heavy, slowing down (maybe just a tiny amount) anyone without Woodland Stride? It's more of a curiosity question of whether making entire areas slow-down would be less resource-intensive than having triggers through certain parts of those areas.
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