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Post by kalbaern on Dec 9, 2009 20:31:43 GMT -5
I'll be increasing the chance for loot to be found when you kill creatures ... it should double the drops from many of them.
Books and crafting pieces are being yanked from "low" loot containers so you don't open up a locked and trapped chest and find that treasured feather or top the goblins covet anymore:D
Books will still be found as a random drop on "casters" and in most placeables described as "books" or "tomes" here.
In addition, there will soon be a library in the module with an NPC that will pay nicely for books that you still find.
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Post by starjumper on Dec 10, 2009 21:31:03 GMT -5
Thank you so much! I appreciate very much and really like the idea about the library.
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Post by kalbaern on Jan 4, 2010 13:08:53 GMT -5
Since many "appearances" are only available by toolset creation for now ... I've been slipping in plain and minor enchanted items that use some of them.
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Post by Snubletraad on Jan 4, 2010 13:13:01 GMT -5
The nighttime Gibberlings drop a lot of big-sized weapons like dire maces, great swords, katanas, spear, etc. Not sure if they are supposed to drop only "plausible" weapons.
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Post by kalbaern on Jan 4, 2010 14:01:41 GMT -5
The nighttime Gibberlings drop a lot of big-sized weapons like dire maces, great swords, katanas, spear, etc. Not sure if they are supposed to drop only "plausible" weapons. Gibberlings and some other creatures just lack a unique loot chest of their own still. In those cases, our treasure system will default to a generic low level chest to draw loot from for drops. This is just a "safety net" so that a creature that should drop loot does drop something until they've their own unique selection to draw upon.
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Post by kalbaern on Apr 29, 2014 14:33:29 GMT -5
Just bumping this thread. If a creature or placeable drops loot that seems unsuitable for it, let me know.
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