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Post by kalbaern on Oct 3, 2009 17:47:14 GMT -5
Post new creatures you'd like to see implemented in the PW here. In the past we had a player suggest "xvarts" which I think gave us something most FR Modules lack. I've just finished creating some "Bullywugs" that I'll be using in swampy areas and possibly on the High Moors.
Let me know what others might add some cool flavor here.
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Post by kalbaern on Oct 3, 2009 18:59:39 GMT -5
Will be making the following so far - Chitines - Meazels - Choldriths - Darktrees - Dekanter Goblins - Ibrandlin - Leucrotta - Tanarukk
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Post by gathera on Oct 3, 2009 19:50:54 GMT -5
Nothing specific per-say but things that gate other things in I find errr fun. You seem to like that old Fiend Folio source book from way back *chuckling* Measles *grins* I in PnP used Grell, Gibbering Mouther and the Carthyd columns a bit. Would take a bit scripting for a statue to ah come to life but a neat surprise I think. Anyhoo later.
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Possibly Ten
Knight Champion
Hopefull CEP new weapon type!
Posts: 805
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Post by Possibly Ten on Oct 3, 2009 19:52:58 GMT -5
Um...broken ones come to mind as a cool monster. Will crack open my MM and look around some.
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Post by kalbaern on Oct 3, 2009 20:06:05 GMT -5
I found all the ones I posted in Monsters of Faerun I think it was. It's a shame so many cool ones really lack a good way to implement them. I'm playing around with some ways to create a decent "deepspawn" as that would certainly be something that spawns other stuff.
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Possibly Ten
Knight Champion
Hopefull CEP new weapon type!
Posts: 805
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Post by Possibly Ten on Oct 4, 2009 10:53:46 GMT -5
Not sure how much is possible in these regards, but here are a few I would like to see:
Living Wall Nagas Giant Toads Crawling Claws Genies *evil ones, and perhaps ones that can grant wishes* Giffs Different Golem types *doll, glass, etc* Medusa Mongrelmen *perhaps in a certain tower that I have ready for you* Mudmen *for the High Moor, though this would be tricky* Piercers *for caverns, to drop from the ceiling* Yeti
Think that works for now. Will post more as they come to me.
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Post by kalbaern on Oct 4, 2009 12:04:49 GMT -5
Not sure how much is possible in these regards, but here are a few I would like to see: Living Wall Nagas Giant Toads Crawling Claws Genies *evil ones, and perhaps ones that can grant wishes* Giffs Different Golem types *doll, glass, etc* Medusa Mongrelmen *perhaps in a certain tower that I have ready for you* Mudmen *for the High Moor, though this would be tricky* Piercers *for caverns, to drop from the ceiling* Yeti Think that works for now. Will post more as they come to me. - Giant Toads/Frogs I'll be adding easilly. - Crawling Claws I'm trying to figure out how to make still. - Genies/Djinn and others I'll add but will be rare. - Medusa is coming. - Mongrelmen should be easy to add. - Mudmen I've a few ideas on doing their appearances, but abilities may need to be changed to what we can actually pull off in the game engine. - Piercers ... mmmm, now you're just pure evil. - Yetis are coming.
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Post by DM Arsescratcher on Oct 4, 2009 14:27:15 GMT -5
Shyte demons!
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Post by kalbaern on Oct 5, 2009 12:22:19 GMT -5
The latest CEP Update and a few more to come are including many creatures from the CCP (Community Creature Project). Watching the updater I can see they are replacing some current appearances with "cleaner" versions (IE .. look better and less laggy usually) as well as a ton .. and I mean "A FREAKIN' TON!" of new appearnaces. I know CCP had things like the piercers, ropers and carrion crawlers so I can't wait to see what they've included for us.
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Post by slothfulcat on Oct 5, 2009 15:35:24 GMT -5
Assassin Vines Griffins, Hypogriffs Cenotaurs Wemics! ((I've always wanted to play one of these, but seeing an NPC one would be awesome too)) Brownies! Rules Lawyers (the most feared of all the fiends, encarnate of evil and law!)
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Possibly Ten
Knight Champion
Hopefull CEP new weapon type!
Posts: 805
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Post by Possibly Ten on Oct 5, 2009 16:11:38 GMT -5
Chain Devils Displacer Beasts *never been happy with how I have seen them* Oo What about a Hydra?
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Post by kalbaern on Oct 5, 2009 17:18:40 GMT -5
Oooo .. I'll be able to begin making most of these after looking through the newest appearances. Even a Hydra, though I'll have to script them to gain heads. (There's a 4 and 5 head appearance now to play with)
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Possibly Ten
Knight Champion
Hopefull CEP new weapon type!
Posts: 805
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Post by Possibly Ten on Oct 15, 2009 12:17:05 GMT -5
Dopplegangers that can actually change appearances, course that could just be something we do as DMs
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Post by kalbaern on Oct 15, 2009 12:37:54 GMT -5
Dopplegangers that can actually change appearances, course that could just be something we do as DMs These are fairly high on "The List", but will wait awhile too. I'll be scripting them to to actually take the PCs appearances. This however actually gets a little tricky in that I'll be "cloning" the PC and destroying the original Doppleganger. I've also some I'll be using in eencounters that will revert ... IE change from their stolen form back into a doppleganger after "x" amount of damage is taken.
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Possibly Ten
Knight Champion
Hopefull CEP new weapon type!
Posts: 805
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Post by Possibly Ten on Oct 15, 2009 14:17:48 GMT -5
Dopplegangers that can actually change appearances, course that could just be something we do as DMs These are fairly high on "The List", but will wait awhile too. I'll be scripting them to to actually take the PCs appearances. This however actually gets a little tricky in that I'll be "cloning" the PC and destroying the original Doppleganger. I've also some I'll be using in eencounters that will revert ... IE change from their stolen form back into a doppleganger after "x" amount of damage is taken. I love it! Course I love fat chicks with double chins and drool to so take it for what it's worth.
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