Post by kalbaern on Jul 17, 2009 11:17:32 GMT -5
THE FOLLOWING LANGUAGES ARE BEING SET INTO THE CHAT COMMANDS: Please review and let me know if I've missed any.
"Sign Languages" will be just that. The various "Cants" are meant for one or two word phrases at most and should never be used when speaking whole sentences.
"Spoken only languages" are just that. They are not to be used in correspondence and will also have a random cypher when spoken. (IE, they'll not be consitant from word to word when displayed onscreen since no written forms exist)
"Dead Languages" will exist. Using more than one or two words at a time will not be allowed. The Dead Languages will be for cyphering old texts for clues here.
Elven (ready)
Gnomish (ready)
Halfling (ready)
Dwarven (ready)
Orc (ready)
Chondathan (ready)
Draconic (ready)
Animal (ready) (spoken language only)
Druid Speak (ready) (spoken language only)
Thieves' Cant (ready) (sign language)
Assassins' Cant (ready) (sign language)
Harpers' Cant (ready) (sign language)
Celestial (ready) (spoken language only)
Infernal (ready) (spoken language only)
Abyssal (ready) (spoken language only)
Undercommon (ready)
Sylvan (ready) (spoken language only)
Rashemi (ready)
Mulhorandi (ready)
Aglarondan (ready)
Mindani (ready) (spoken language only)
Chessentian (ready)
Shaaran (ready)
Damaran (ready)
Halruaan (ready)
Tuigan (ready) (spoken language only)
Illuskan (ready)
Lantanese (ready)
Tashalan (ready)
Untheric
Turmic
Netherise (dead language)
High Elven (dead language)
Alzhedo (ready)
Let me know if I missed any. No timeline yet on when they'll be finished so bear with me.
Each language that can be "written" needs a unique cypher or alphabet written into our scripts here. (EX: Any time you type "a/A" in elven it appears as "il/ Il" ... etc...) So when you see languages above listed as needing "cyphers" it means I've not yet tackled the mind numbing task of creating their new alphabet yet.
"Sign Languages" will be just that. The various "Cants" are meant for one or two word phrases at most and should never be used when speaking whole sentences.
"Spoken only languages" are just that. They are not to be used in correspondence and will also have a random cypher when spoken. (IE, they'll not be consitant from word to word when displayed onscreen since no written forms exist)
"Dead Languages" will exist. Using more than one or two words at a time will not be allowed. The Dead Languages will be for cyphering old texts for clues here.
Elven (ready)
Gnomish (ready)
Halfling (ready)
Dwarven (ready)
Orc (ready)
Chondathan (ready)
Draconic (ready)
Animal (ready) (spoken language only)
Druid Speak (ready) (spoken language only)
Thieves' Cant (ready) (sign language)
Assassins' Cant (ready) (sign language)
Harpers' Cant (ready) (sign language)
Celestial (ready) (spoken language only)
Infernal (ready) (spoken language only)
Abyssal (ready) (spoken language only)
Undercommon (ready)
Sylvan (ready) (spoken language only)
Rashemi (ready)
Mulhorandi (ready)
Aglarondan (ready)
Mindani (ready) (spoken language only)
Chessentian (ready)
Shaaran (ready)
Damaran (ready)
Halruaan (ready)
Tuigan (ready) (spoken language only)
Illuskan (ready)
Lantanese (ready)
Tashalan (ready)
Untheric
Turmic
Netherise (dead language)
High Elven (dead language)
Alzhedo (ready)
Let me know if I missed any. No timeline yet on when they'll be finished so bear with me.
Each language that can be "written" needs a unique cypher or alphabet written into our scripts here. (EX: Any time you type "a/A" in elven it appears as "il/ Il" ... etc...) So when you see languages above listed as needing "cyphers" it means I've not yet tackled the mind numbing task of creating their new alphabet yet.