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Post by justicedragon on Oct 2, 2019 19:49:54 GMT -5
Ok, so I’m not sure if it’s intentional or just an oversight, the Celestial Avenger shape (Outsider form) gives a Celestial Avenger sword, which the Planar Binding version has. However, the Pit Fiend and Balor (Outsider forms as well) don’t receive the sword that their summon (from the Gate spell) receives. Slight addition to this, the Pit Fiend shape also has 3 claw attacks but the Balor only has one and the single one it has seems weaker as well.
Not sure if this all is working as intended, but I figured I’d bring it up.
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Post by chilango on Oct 3, 2019 8:46:04 GMT -5
With my casting of the 9th level Gate Spell I summon a Pit Fiend
Pit Fiend
Main Weapon: ++Balor/Pit Fiend Sword
Attack Bonus +31/+26/+21/+16
Attack 3: 1-6 + 8 (Critical: 17-20 / x2)
+3 Negative Damage +3 Slashing Damage
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Post by kalbaern on Oct 6, 2019 12:16:33 GMT -5
I'm still reworking shifting and polymorphing. Should be ready to test in another week or two. I have about a third of our options ready, but would rather do an en masse update when all are ready.
Currently, I'm devoting most of my free time to scripting our new generic crafting, quest and buy stuff systems. If weren't always growing and expanding, they'd be lees a priority. But as I add more and more features, the generic script sets I've been creating are going a loooooong way to not just keep the module's size as small as possible, but shrinking it even as I add new areas, creatures, quests, shops and other things.
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Post by kalbaern on Oct 23, 2019 13:36:49 GMT -5
OK ... you can't go by what a summons has or does.
Balor's have a "bite" attack that does not display on the character sheet.
Forms taken when polymorphing or shapeshifting will now merge weapons, armor and items that you had equipped. Base stats for forms have been reduced as the core NWN forms upped the normal AC and ability bonuses to mimic merging but not actually incorporate it.
I'll do an update later today or tomorrow to add the changes to shifters.
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Post by kalbaern on Feb 12, 2020 11:25:44 GMT -5
I'll be making an update to our polymorphs tonight or tomorrow. I nerfed some of the ACs previously as I falsely assumed that merging items/weapons/armor would apply what is worn or held to the form and it actually does not. "Merging" only applies any bonuses from these to the final form. IE, wearing plate mail doesn't increase your AC as a werewolf, black bear or even a dragon, but wearing +2 full plate while shifting will apply a +2 AC bonus to the form. Also, many forms have a natural AC bonus when you take them. If you have armor or items with higher bonuses, the higher bonus should apply still. I'll need to do some testing to verify this however.
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Wids
Knight Champion
Dances-with-Otyughs
Posts: 394
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Post by Wids on Feb 15, 2020 15:03:30 GMT -5
I'll be making an update to our polymorphs tonight or tomorrow. I nerfed some of the ACs previously as I falsely assumed that merging items/weapons/armor would apply what is worn or held to the form and it actually does not. "Merging" only applies any bonuses from these to the final form. IE, wearing plate mail doesn't increase your AC as a werewolf, black bear or even a dragon, but wearing +2 full plate while shifting will apply a +2 AC bonus to the form. Also, many forms have a natural AC bonus when you take them. If you have armor or items with higher bonuses, the higher bonus should apply still. I'll need to do some testing to verify this however. Has this been implemented yet? I have a Shifter and I'd be glad to help you test this fix out.
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Post by kalbaern on Feb 17, 2020 12:51:08 GMT -5
Updated it a few days ago, but haven't had a chance to test yet.
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Wids
Knight Champion
Dances-with-Otyughs
Posts: 394
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Post by Wids on Feb 19, 2020 15:34:54 GMT -5
I might test what I can. Strip Maralah of all armor items, shift her into a chimera (or whatever), jot down her AC, unshift her. Equip armor items (one at a time), change her to a chimera (or whatever...same form), jot down her AC, compare the results. Do the same thing with her weapons and any Attack-buffing items. Easy enough, right?
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Post by kalbaern on Feb 20, 2020 20:12:01 GMT -5
I might test what I can. Strip Maralah of all armor items, shift her into a chimera (or whatever), jot down her AC, unshift her. Equip armor items (one at a time), change her to a chimera (or whatever...same form), jot down her AC, compare the results. Do the same thing with her weapons and any Attack-buffing items. Easy enough, right? TY
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Wids
Knight Champion
Dances-with-Otyughs
Posts: 394
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Post by Wids on Feb 25, 2020 15:48:49 GMT -5
Okay, this will be the first of many edits (and lots and lots of shapeshifting on Maralah's part).
Greater Wildshape III
Drider Weapons: No Armor/Clothing: No Shield: No Helm: Rings: Yes Necklace: Yes Gloves/Bracers: No Cloak: Yes Belt: Yes Boots: Yes
(Curiously, Dexterity can't be raised by more than +3 while in Drider form. Together, Maralah's belt, ring, amulet and footwear give her well above a +3 Dexterity bonus, and each item adds its full bonus when tested individually. But combined in any combination, they can't raise Drider Maralah's Dex by more than +3. Why might this be?)
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Post by justicedragon on Jul 19, 2020 14:48:34 GMT -5
Okay, this will be the first of many edits (and lots and lots of shapeshifting on Maralah's part). Greater Wildshape IIIDriderWeapons: NoArmor/Clothing: NoShield: NoHelm:
Rings: Yes Necklace: YesGloves/Bracers: NoCloak: Yes
Belt: Yes Boots: Yes (Curiously, Dexterity can't be raised by more than +3 while in Drider form. Together, Maralah's belt, ring, amulet and footwear give her well above a +3 Dexterity bonus, and each item adds its full bonus when tested individually. But combined in any combination, they can't raise Drider Maralah's Dex by more than +3. Why might this be?) From the wiki: Because (most of) the properties taken from items are placed on a single item (a skin item), many bonuses end up not stacking. In particular, bonuses to ability scores, skills, and saving throws will not stack with like bonuses. Armor class (AC) bonuses are even more severely restricted, as these are converted to deflection bonuses as part of the merge. So if an amulet with a +3 natural AC bonus and boots with a +2 dodge AC bonus were to merge, the result would be a +3 deflection bonus. The exceptions to the above are properties on a weapon. If these properties merge, they merge onto the merged form's weapon, which is not the same place where other properties end up. So while a +2 strength bonus on armor will not stack (after merging) with a +4 strength bonus on a belt, a +2 strength bonus on a weapon will. (However, AC bonuses do not benefit from this exception, as they still end up as non-stacking deflection bonuses.)
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Wids
Knight Champion
Dances-with-Otyughs
Posts: 394
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Post by Wids on Aug 16, 2020 18:45:58 GMT -5
That would explain Maralah's drider-form "gimpiness," I suppose. Thank you!
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