Post by necrotopia on Feb 19, 2016 7:12:22 GMT -5
Hi there, I made a rogue just a few moments ago and immediately noticed I was getting de-stealthed during opening of all manner of containers. I'm aware this change was likely made to prevent rampant ninja looting but it makes life very difficult for rogues. Maybe have a system where a successful sleight of hand check allows the rogue to retain stealth when opening containers. Burgling houses and businesses will be suicidally difficult with the settings as they are, it means the rogue would have to murder all the occupants just to get at the goodies.
I was also hoping that pick-pocketing could be supported in a broader sense against npcs (minor variable amounts of gp perhaps) and have a system in place that swiftly and harshly punishes failed attempts. Say have guards automatically summoned if the thief is caught in the act in major cities and towns. The thief would then have to bribe the guards, surrender, or flee, with the first option requiring a skill check of some sort, with failure resulting in the guards either attempting to kill or imprison the thief. They'd do this if the thief flees as well, and automatically imprison if the thief surrendered with the punishment being lesser for voluntary surrendering. If the guards successfully subdue the thief he/she awakens in jail and remains there for a certain amount of time. I don't know how much work it would take to implement these systems but I think they'd enhance the experience of playing a rogue. Edit: If the rogue ends up in jail maybe have the option of speaking to the guard and paying a fine for early exit of jail, and have the power of the guards scale with the level of the offender.
I was also hoping that pick-pocketing could be supported in a broader sense against npcs (minor variable amounts of gp perhaps) and have a system in place that swiftly and harshly punishes failed attempts. Say have guards automatically summoned if the thief is caught in the act in major cities and towns. The thief would then have to bribe the guards, surrender, or flee, with the first option requiring a skill check of some sort, with failure resulting in the guards either attempting to kill or imprison the thief. They'd do this if the thief flees as well, and automatically imprison if the thief surrendered with the punishment being lesser for voluntary surrendering. If the guards successfully subdue the thief he/she awakens in jail and remains there for a certain amount of time. I don't know how much work it would take to implement these systems but I think they'd enhance the experience of playing a rogue. Edit: If the rogue ends up in jail maybe have the option of speaking to the guard and paying a fine for early exit of jail, and have the power of the guards scale with the level of the offender.