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Post by Snubletraad on Apr 23, 2015 1:07:39 GMT -5
If it was +2 damage and attack instead of +4 str this is not correct in all cases either. I would gladly take this change over no change but ideally it should be +2 damage if using a one hander, +2 to main hand and +1 to off hand if duel wielding, and +3 if using a two hander. This is how str functions normally in these three cases. I would imagine that would be much harder to script though so I understand if that's not do able. Just a suggestion ^_^ But it would be in excess of your maxed strength and con, so it's still a significant boost.
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Post by Avelent on Apr 23, 2015 7:06:18 GMT -5
....I would gladly take this change over no change.....Just a suggestion ^_^ But it would be in excess of your maxed strength and con, so it's still a significant boost. Oh I totally realize that hee hee. I'm not picky and I'll take what I can get. I was just trying to point out that though the new change is nice its not equal to the original bonus. I just figured that if we were going to have a work around for the +12 stat cap that we might as go all the way and keep the full bonus. No worries though as anything over the cap is better than nothing and in the end its more than I deserve anyways lol. I'm just glad that rage is going to be changed at all. Thanks, -Avelent
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