Post by kalbaern on Mar 26, 2014 14:32:13 GMT -5
When we updated our haks last fall, several features we wished to include Conflicted with the CEP or other custom haks used here. Most of the conflicts have been resolved now, so we'll be adding a handful of haks to fix them.
In addition to "fixes", there will be a sprinkling of new weapon models, a few new heads to choose from and of course ... some new unique creatures. The extra details and touches you'll see IG are worth it, I assure you all.
One thing constantly asked for is also being added. The "ACP", which is a set of new animations folks can choose for use in combat. Details on who can use them and when will be posted as we get nearer to our actual update.
We'll also be adding some completely new tielsets to use in building here. Many are tilesets we considered previously, but ended up passing on them as their textures made them look too good when compared to existing areas. I.e., it was as if you were playing two different versions of NWN as you transitioned from our current areas into areas built with these other sets. To use many of the coming sets, we'd have had to remake many of the existing areas (600-700 possibly) so they'd meld better IG. With CEP glitches resolved, the CEP and Bioware tilesets will be closer in matching the new ones we'll now be adding. A few of our new selections are still undergoing additions by their makers, but should be done by late April or early May. This is why we're delaying a hak update until June.
Here's some screenshots of what we're adding:
New Rural options:
New Forest options:
To highlight how some of our existing areas will change, I'll post some "Before" and "After" shots of them here in a few days.
While we await our June update, I'll also be compiling a set of Portrait Haks for us. Downloading the actual portraits will be optional, and only required to make use of the portrait changing option IG here.
We'll also be resetting our Custom Music tracks. While building, we've found that many of the choices will just never "fit" here. So we'll be slimming those downloads down pretty heavilly.
Lastly, our "faerun" haks will be replaced with renamed versions. Initially, they we made to be shared with another PW, but "LPD" (Land of the Purple Dragon) with which we shared them has continued to update their versions and it can cause conflicts for players that visit both PWs.
In addition to "fixes", there will be a sprinkling of new weapon models, a few new heads to choose from and of course ... some new unique creatures. The extra details and touches you'll see IG are worth it, I assure you all.
One thing constantly asked for is also being added. The "ACP", which is a set of new animations folks can choose for use in combat. Details on who can use them and when will be posted as we get nearer to our actual update.
We'll also be adding some completely new tielsets to use in building here. Many are tilesets we considered previously, but ended up passing on them as their textures made them look too good when compared to existing areas. I.e., it was as if you were playing two different versions of NWN as you transitioned from our current areas into areas built with these other sets. To use many of the coming sets, we'd have had to remake many of the existing areas (600-700 possibly) so they'd meld better IG. With CEP glitches resolved, the CEP and Bioware tilesets will be closer in matching the new ones we'll now be adding. A few of our new selections are still undergoing additions by their makers, but should be done by late April or early May. This is why we're delaying a hak update until June.
Here's some screenshots of what we're adding:
New Rural options:
New Forest options:
To highlight how some of our existing areas will change, I'll post some "Before" and "After" shots of them here in a few days.
While we await our June update, I'll also be compiling a set of Portrait Haks for us. Downloading the actual portraits will be optional, and only required to make use of the portrait changing option IG here.
We'll also be resetting our Custom Music tracks. While building, we've found that many of the choices will just never "fit" here. So we'll be slimming those downloads down pretty heavilly.
Lastly, our "faerun" haks will be replaced with renamed versions. Initially, they we made to be shared with another PW, but "LPD" (Land of the Purple Dragon) with which we shared them has continued to update their versions and it can cause conflicts for players that visit both PWs.