Post by kalbaern on Dec 26, 2012 14:04:14 GMT -5
Protection from Alignment
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
When this spell is cast, the caster chooses a target to be protected from good, evil, lawfulness or chaos. The target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.
Acid Orb
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Evocation
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single.
Duration: Instant
Additional Counter Spells:
Save: Fort 1/2
Spell Resistance: Yes
The caster targets a single creature with acid orb. The orb deals 1d6/lvl dmg (max 30d6), and stunning the target for 1 round on a failed save.
Cold Orb
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fort 1/2
Spell Resistance: Yes
The caster targets a single creature with cold orb . The orb deals 1d6/lvl dmg (max 30d6), blinding the target for 1 round on a failed save.
Electric Orb
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single.
Duration: Instant
Additional Counter Spells:
Save: Fort 1/2
Spell Resistance: Yes
The caster targets a single creature with a lightning orb . The orb deals 1d6/lvl dmg (max 30d6), slowing the target for 1 round on a failed save.
Fire Orb
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fort 1/2
Spell Resistance: Yes
The caster targets a single creature with a fire orb . The orb deals 1d6/lvl dmg (max 30d6), dazing the target for 1 round on a failed save.
Sonic Orb
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fort 1/2
Spell Resistance: Yes
The caster targets a single creature with a sonic orb . The orb deals 1d6/lvl dmg (max 30d6), deafening the target for 1 round on a failed save.
Ice Burst
Caster Level(s): Sorc/Wiz 3
Innate Level: 3
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range:Long
Area of Effect / Target: Gargantuan
Duration: Instant
Additional Counter Spells:
Save: Reflex Partial
Spell Resistance: Yes
The caster targets a single creature with ice . The pelting ice dmg from the spell is 1d4+1/lvl (max 15d4+15).
Acid Storm
Caster Level(s): Sorc/Wiz 6
Innate Level: 6
School: Evocation
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range:Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster cause acid to rain.The acid deals 1d6/lvl dmg (max 25d6)
Mass Hold Person
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Gargantuan
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes
The targetted humanoids (up to 1 target / 2 levels) are paralyzed for the duration of the spell.
Mass Hold Monster
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Gargantuan
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes
The targetted monsters (up to 1 / 2 level) are paralyzed for the duration of the spell.
Burning Bolt
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The caster creates a bolt of fire that is aimed at the target with a ranged touch attack. After level 1, the spell creates 1 additional missile every three caster levels. Bolts do 1D4+1 points of fire damage each.
Blast of Flame
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Cone, 30ft
Area of Effect / Target: Spell Cone
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
A cone of fire shoots forth from the caster's hands, doing 1d6 points of fire damage per caster level to all those within the area of effect, to a maximum of 15d6.
Disintegrate
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s): Magic
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude partial
Spell Resistance: Yes
The caster creates a beam of light that is aimed at the target with a ranged touch attack. If hit the target must make a fortitude save or be destroyed (actual damage inflicted is 50 pts plus 10 pts per caster level). If the save is successful the target still takes 5d6 damage.
Mantle of Egregious Might
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Transmutation
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 3 Rounds/ Level
Additional Counter Spells:
You bestow upon a character a scintillating aura around his head, imbuing him with great power. The target receives a +4 luck bonus to AC, attack rolls, saving throws, and all ability scores.
Energy Immunity
Caster Level(s): Cleric 6, Druid 6, Wizard / Sorcerer 7
Innate Level: 6
School: Transmutation
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 2 turns/ Level
Additional Counter Spells:
This spell grants the target resistance to one element (acid, cold, electricity, fire, sonic) chosen at casting time. Resistance is equal to 1 point per caster level.
Mass Bull's Strength
Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 6
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Friendly Creatures in a 20' radius burst
Duration: 5 Turns / Level
Additional Counter Spells: Ray of Enfeeblement
Save: Harmless
Spell Resistance: No
The targetted allied creatures Strengths are increased by 1d4+1.
Mass Cat's Grace
Caster Level(s): Bard 6, Wizard / Sorcerer 6
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Friendly Creatures in a 20' radius burst
Duration: 5 turns / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The targetted allied creatures Dexterities are increased by 1d4+1.
Mass Eagle's Splendor
Caster Level(s): Bard 6, Cleric 6, Wizard / Sorcerer 6
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Friendly Creatures in a 20' radius burst
Duration: 5 Turns / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The targetted allied creatures Charismas are increased by 1d4+1.
Mass Endurance
Caster Level(s): Cleric 6, Wizard / Sorcerer 6
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Friendly Creatures in a 20' radius burst
Duration: 5 Turns / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The targetted allied creatures Constitutions are increased by 1d4+1.
Mass Fox's Cunning
Caster Level(s): Bard 6, Cleric 6, Wizard / Sorcerer 6
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Friendly Creatures in a 20' radius burst
Duration: 5 Turns / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The targetted allied creatures Intelligences are increased by 1d4+1.
Mass Owl's Wisdom
Caster Level(s): Bard 6, Cleric 6, Wizard / Sorcerer 6
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Friendly Creatures in a 20' radius burst
Duration: 5 Turns / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The targetted allied creatures Wisdoms are increased by 1d4+1.
Mass Ultravision
Caster Level(s): Bard 4, Cleric 4, Druid 3, Ranger 3, Wizard / Sorcerer 4
Innate Level: 4
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Friendly creatures in a 20' radius burst
Duration: 5 Turns / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The targetted allied creatures ability to see in complete darkness are improved beyond that of Darkvision. When this spell is applied even the effects of magical darkness are pierced.
Lower Spell Resistance
Caster Level(s): Cleric 4, Wizard / Sorcerer 4
Innate Level: 4
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1 Minute / Level
Additional Counter Spells:
Save: Fortitude Negates
Spell Resistance: No
This spell reduces the target's spell resistance by 1 per caster level (maximum reduction of 20). The caster receives a bonus to the spell's save DC equal to his caster level.
Serpent's Sigh
Caster Level(s): Bard 3, Druid 4, Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Acid, Cold, Electricity, Fire
Component(s): Verbal, Somatic
Range: Bolt, Short, or Cone, 30ft
Area of Effect / Target: Bolt or Spell Cone
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster chooses a dragon's breath weapon to emulate, shooting either a bolt of acid, bolt of electricity, cone of acid, cone of cold or cone of fire, doing 1d6 points of fire damage per caster level to all those within the area of effect, to a maximum of 15d6. The caster takes 1 hit point of damage per hit die of damage dealt.
Heroism
Caster Level(s): Bard 2, Wizard / Sorcerer 3
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Touch
Duration: 1 Turn / Level
Additional Counter Spells:
This spell imbues a single target with great bravery. The target gains a +2 bonus on attack rolls, saves, and skill checks.
Greater Heroism
Caster Level(s): Bard 5, Wizard / Sorcerer 6
Innate Level: 5
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Touch
Duration: 1 Turn / Level
Additional Counter Spells:
This spell imbues a single target with great bravery. The target gains a +4 bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).
Mass Cure Light Wounds
Caster Level(s): Bard 5, Cleric 5, Druid 6
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Huge, up to 1 Target / Level
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance: Yes
The targetted creatures are healed for 1d8 points of damage, +1 point per caster level (to a maximum of +25). Healing spells have a reverse effect on undead, harming instead of healing them.
Mass Cure Moderate Wounds
Caster Level(s): Bard 6, Cleric 6, Druid 7
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Huge, up to 1 Target / Level
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance:
The targetted creatures are healed for 2d8 points of damage, +1 point per caster level (to a maximum of +30). Healing spells have a reverse effect on undead, harming instead of healing them.
Mass Cure Serious Wounds
Caster Level(s): Cleric 7, Druid 8
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Huge, up to 1 Target / Level
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance: Yes
The targetted creatures are healed for 3d8 points of damage, +1 point per caster level (to a maximum of +35). Healing spells have a reverse effect on undead, harming instead of healing them.
Righteous Might
Caster Level(s): Cleric 5
Innate Level: 5
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Duration: 1 Round / Level
Additional Counter Spells:
This spell imbues the caster with the might of his deity, giving him a +8 Strength bonus, +4 Constitution bonus, +4 bonus to natural armor, and damage reduction. The damage reduction is 5/+1 for casters up to 11th level, 10/+1 for casters from 12th - 14th level, and 15/+1 for casters of 15th level or higher.
Recitation
Caster Level(s): Cleric 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal, centered on you
Duration: 1 Round / Level
Additional Counter Spells:
Save: None
Spell Resistance: Yes (for detrimental effects)
You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are uneffected.
Forceblast
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target:
Duration: 1 Turn / Level
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
From your hand you project a blast of pure magical force that deals 1d4 points of damage per caster level (maximum 15d4). Creatures of size large or smaller are knocked down if they fail their saving throw.
Glitter Dust
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large
Duration: 1 Round / Level
Additional Counter Spells:
Save: Will negates blindness
Spell Resistance: No
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. Any creature covered by the dust suffers a -40 penalty to hide checks.
Mordenkainen's Magnificent Mansion
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Duration: Until used.
Additional Counter Spells:
You conjure up an extradimensional dwelling that has a single entrance where the spell was cast. The entrance transports you and your entire party to the extradimensional dwelling, those not in your party may not enter. The dwelling is clean and well lit, and provides a place of rest. Whenever anyone leaves the dwelling you are all transported back to the spot where the door was cast. The dwelling lasts until it is used, the door disappears when you exit the dwelling.
NOTE: This spell will only work where camping is enabled.
Lesser Acid Orb
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single.
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster targets a single creature with an acid orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 10d8).
Lesser Cold Orb
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Conjuration
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single.
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster targets a single creature with a cold orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 10d8).
Lesser Electric Orb
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Conjuration
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single.
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster targets a single creature with an electric orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 10d8).
Lesser Fire Orb
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Conjuration
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single.
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster targets a single creature with a fire orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 10d8).
Lesser Sonic Orb
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Conjuration
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single.
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster targets a single creature with a sonic orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 10d8).
Baleful Transposition
Caster Level(s): Sorc/Wiz 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes
You swap positions with the target creature. If the target creature is not friendly, it receives a will save to negate the spell's effect.
Benign Transposition
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: No
You swap positions with the target creature, which must be a member of your party.
Conviction
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single.
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
The spell bolsters the mental, physical, and spiritual strength of the target creature. The spell grants the target a +2 morale bonus to saving throws, with an additional +1 bonus for every 6 caster levels (maximum bonus +5).
Legion's Conviction
Caster Level(s): Cleric 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Friendly creatures in a huge burst.
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
The spell bolsters the mental, physical, and spiritual strength of the target creatures. The spell grants the target a +2 morale bonus to saving throws, with an additional +1 bonus for every 6 caster levels (maximum bonus +5).
Curse of Impending Blades
Caster Level(s): Bard 2, Ranger 2, Sorc / Wiz 2
Innate Level: 2
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single.
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The subject of the spell has a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subject takes a -2 penalty to AC.
Legion's Curse of Impending Blades
Caster Level(s): Bard 3, Ranger 3, Sorc / Wiz 3
Innate Level: 3
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The subjects of the spell have a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subjects take a -2 penalty to AC.
Curse of Petty Failing
Caster Level(s): Cleric 3
Innate Level: 3
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Single.
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The subject takes a -2 penalty to attacks and saving throws.
Legion's Curse of Petty Failing
Caster Level(s): Cleric 5
Innate Level: 5
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The subjects take a -2 penalty to attacks and saving throws.
Divine Protection
Caster Level(s): Cleric 2 Paladin 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Friendly creatures in a huge burst
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
Friendly creatures gain a +1 morale bonus to their attacks and saving throws.
Fireburst
Caster Level(s): Sorc/Wiz 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range:Personal
Area of Effect / Target: Small
Duration: Instant
Additional Counter Spells:
Save: Reflex half
Spell Resistance: Yes
Fireburst causes a powerful explosion of flame to burst from you. All creatures within the area, except for you, take 1d8 points of fire damage per caster level (maximum 5d8).
Greater Fireburst
Caster Level(s): Sorc/Wiz 5
Innate Level: 5
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range:Personal
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells:
Save: Reflex half
Spell Resistance: Yes
Fireburst causes a powerful explosion of flame to burst from you. All creatures within the area, except for you, take 1d8 points of fire damage per caster level (maximum 15d8).
Lionheart
Caster Level(s): Paladin 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
The subject gains immunity to fear effects.
Living Undeath
Caster Level(s): Cleric 2
Innate Level: 2
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
This spell imparts a physical transformation upon the subject, not unlike the process that produces a zombie. While the subject does not actually become undead, it's vital processes are temporarily bypassed with no seeming ill effect. The subject becomes immune to critical hits. While the spell is in effect, the subject takes a -4 penalty to charisma.
Panacea
Caster Level(s): Cleric 4, Druid 5
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Will half
Spell Resistance: Yes
This spell channels positive energy into a creature to wipe away afflictions. It immediately ends any of the following effects: blinded, confused, dazed, deafened, diseased, frightened, paralyzed, poisoned, sleep, and stunned. It also cures 1d8 points of damage +1 per caster level (maximum 1d8+20). Used against undead, panacea deals damage instead of curing it (with a will save for half), but has no other effect.
Legion's Shield of Faith
Caster Level(s): Cleric 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Friendly creatures in a huge burst
Duration: 5 Rounds / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
The targets gain a +2 deflection bonus to their armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5).
Slashing Darkness
Caster Level(s): Cleric 3
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
A hissing ray of pure darkness flies from your hand. A creature struck by the ray takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature is healed instead of damaged.
Agannazzar's Scorcher
Caster Level(s): Sorc/Wiz 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Chain of targets in a straight line
Duration: Instant
Additional Counter Spells:
Save: Reflex half
Spell Resistance: Yes
A jet of roaring flame bursts from your outstretched hand, dealing 1d8 points of damage per two caster levels, to a maximum of 5d8.
Flashburst
Caster Level(s): Sorc/Wiz 3
Innate Level: 3
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Will partial
Spell Resistance: Yes
Flashburst creates a blinding flash of light. All creatures in the effect are dazzled for 1 round with no save (-1 to attacks), and blinded for 2d8 rounds (will save negates).
Flensing
Caster Level(s): Sorc/Wiz 8
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: 1 creature
Duration: 4 rounds
Additional Counter Spells:
Save: Fortitude partial
Spell Resistance: Yes
Flensing strips the flesh from a corporeal creature's body. Each round the target suffers 2d6 points of damage, 1d4 of charisma damage, and 1d4 of constitution damage. A fortitude save reduces the damage by half and negates the charisma and constitution damage. The target makes a save each round to avoid damage for that round.
Shadow Spray
Caster Level(s): Sorc/Wiz 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Small
Duration: Instant
Additional Counter Spells:
Save: Fortitude negates
Spell Resistance: Yes
You cause a multitude of ribbonlike shadows to explode outward in the target area. Creatures in the area take 2 points of strength damage, are dazed for 1 round, and suffer a -2 penalty to saves vs. fear effects. The fear penalty lasts for 1 round / level.
Snilloc's Snowball Swarm
Caster Level(s): Sorc/Wiz 2
Innate Level: 2
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells:
Save: Reflex half
Spell Resistance: Yes
A flurry of magic snowballs erupts in the target area. The swarm of snowballs deals 2d6 points of cold damage, plus 1d6 per 2 caster levels beyond third, to a maximum of 5d6 at level 9.
Beltyn's Burning Blood
Caster Level(s): Sorc/Wiz 5
Innate Level: 5
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: 1 creature
Duration: 1 round / level
Additional Counter Spells:
Save: Fortitude partial
Spell Resistance: Yes
You infuse a living creature's blood with a hot, corrosive mixture, dealing 1d8 acid and 1d8 fire damage each round. Each round the target may attempt a fortitude save to negate the damage for that round. On any round which the creature fails it's save, it is slowed.
Ilyykur's Mantle
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: You
Duration: 1 round / level
Additional Counter Spells:
Save: None
Spell Resistance: No
You cloak yourself in an aura that gives you a +1 bonus per 3 caster levels (maximum +5) on saving throws against spells and spell like abilities, and you gain electricity resistance 10.
Improved Mage Armor
Caster Level(s): Sorc/Wiz 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature touched
Duration: 1 minute / level
Additional Counter Spells:
Save: None
Spell Resistance: No
You create a field of force around the target, giving it an armor bonus to AC equal to 3 + 1 per two caster levels, maximum +8 at 10th level.
Nybor's Gentle Reminder
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: 1 creature
Duration: 1 round / level
Additional Counter Spells:
Save: Fortitude negates
Spell Resistance: Yes
The target of this spell suffers agonizing pain for the duration of the spell. If the target fails his saving throw, he is dazed for 1 round and takes a -2 penalty to attacks, saving throws, and skill checks.
Nybor's Stern Reproof
Caster Level(s): Sorc/Wiz 7
Innate Level: 7
School: Enchantment
Descriptor(s): Mind
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: 1 creature
Duration: 1 round / level
Additional Counter Spells:
Save: See text
Spell Resistance: Yes
This spell causes even greater pain than Nybor's Gentle Reminder. The target creature must make a fortitude save or die. If she survives, the target is dazed for 1d4 rounds unless she succeeds at a will save. The subject also receives a -2 penalty to attacks, saves, and skill checks with no saving throw.
Sinsabur's Baleful Bolt
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Chain of targets in a straight line
Duration: Instant
Additional Counter Spells:
Save: Reflex half
Spell Resistance: Yes
You conjure a bolt of black energy, the bolt deals constitution and strength damage to each creature in the area, each equal to 1d3 +1 per 4 caster levels (maximum 1d3+3).
Snilloc's Snowball
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: 1 creature
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
An icy sphere of bitter cold appears in your hand, you make a ranged touch attack that deal 1d6+1 ponts of cold damage per caster level, to a maximum of 5d6+5 at 5th level.
Soul Scour
Caster Level(s): Cleric 5
Innate Level: 5
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Living creature touched
Duration: Instant
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes
This spell deal 2d6 points of charisma damage and 1d6 points of wisdom damage. It then deals an additional 1d6 charisma damage 1 minute later.
Clarity of Mind
Caster Level(s): Paladin 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Living creature touched
Duration: 1 hour / level
Additional Counter Spells:
Save: None
Spell Resistance: No
You grant the target a +4 bonus vs all mind affecting spells.
Mass Drown
Caster Level(s): Druid 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Fortitude negates
Spell Resistance: Yes
The caster creates water in the lungs of a target creatures. Any drowned creature takes 90% of its current hit points as damage. Golems and other nonliving creatures cannot be drowned.
Hail of Stone
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Small
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
You create a rain of stones that deal damage to creatures and objects they strike. Make a ranged touch attack against each object in the area, doing 1d4 points of bludgeoning damage per 2 caster levels, to a maximum of 5d4.
Spiderskin
Caster Level(s): Druid 3, Sorc/Wiz 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature touched
Duration: 1 turn / level
Additional Counter Spells:
Save: None
Spell Resistance: No
Spiderskin toughen's the target's skin, making it more like a spider's carapace. The target gains a bonus to natural armor, saves vs. poison, and hide checks. The bonus is equal to 1 +1 per 3 caster levels, to a maximum of +8.
Viscid Globe
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: 1 creature
Duration: 1 minute / level
Additional Counter Spells:
Save: Reflex negates
Spell Resistance: Yes
You conjure a glob of green, sticky goo. Make a ranged touch attack against the target, a medium or smaller creature struck by the goo must make a reflex save or be stuck in place, unable to move or take any actions. A creature of size large or larger may not move but may take other actions normally.
Word of Balance
Caster Level(s): Druid 7
Innate Level: 7
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal
Range: Personal
Area of Effect / Target: Gargantuan, centered on you
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
Any lawful good, chaotic good, lawful evil, or chaotic evil creature who hears the word of balance suffers ill effects according to it's hit dice, accoring to the table below, with no saving throw.
HD equal to caster level: Slowed
HD up to caster level - 1: Weakened, Slowed
HD up to caster level - 5: Paralyzed, Weakened, Slowed
HD up to caster level - 10: Killed
Slowed: target is slowed for 1 round
Weakened: target's strength is reduced by 2d6 points for 2d4 rounds
Paralyzed: target is paralyzed for 1d10 minutes
Killed: target is killed (if living) or destroyed (if undead).
Greenfire
Caster Level(s): Druid 3
Innate Level: 3
School: Evocation
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 round
Additional Counter Spells:
Save: Reflex half (see text)
Spell Resistance: Yes
You evoke from the earth an upswelling of virulent green energy, burning any creature in the spell's area for 2d6 points of acid damage +1 point per caster lefvel, maximum 2d6+10. Any creature present in the area when the spell is cast is entitled to a reflex save for half damage, creatures who enter the area after get no saving throw.
Dancing Light
Caster Level(s): Bard 0, Wiz/Sorc 0
Innate Level: 0
School: Evocation
Descriptor(s): Light
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 1 Turn / Level
Additional Counter Spells:
Save: N/A
Spell Resistance: N/A
The caster calls forth a globe of sparkling light which will then follow them as commanded.
Summon Instrument
Caster Level(s): Bard 0
Innate Level: 0
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal / Self
Save: N/A
Spell Resistance: N/A
The caster calls forth their personal instrument of choice.
Lesser Confusion
Caster Level(s): Bard 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
Affected creature will either wander randomly, attack a random target, or simply stand still.
Daze Monster
Caster Level(s): Bard 2
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 4 Rounds
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
If the target humanoid creature has Hit Dice equal to or less than the caster's level, they are dazed for 4 rounds.
Animal Shape
Caster Level(s): Druid 7
Innate Level: 7
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single / Ally
Duration: 1 Turn / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster may select themselves or a part member as the target of this spell. The recipient is polymorphed into an animal just as the Druid's "Wild Shape" feat allows. The spell's recipient may cancel the polymorph option themselves prior to the spell expiring and revert to their normal form.
Note: Use the Crafting Menu to select custom options for this spell.
Hypnotic Pattern
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: 20' Radius
Duration: Instant
Additional Counter Spells:
Save: Will Negates
Spell Resistance: Yes
Hypnotic Pattern sends forth a dazzling array of lights to confound all creatures within the area of effect. Its effects vary according to the Hit Dice of the affected creatures:
1-3 HD: Sleep for 3 + 1d4 rounds
4-6 HD: Blinded for 2 + 1d4 rounds
Over 6 HD: Stunned for 1 + 1d4 round
Deep Slumber
Caster Level(s): Bard 3, Druid 4, Ranger 4, Wizard / Sorcerer 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 3 Rounds + 1 / Caster Level
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
Causes 1d4 + caster level HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Creatures whose HD exceed the caster's level are unaffected.
Glibness
Caster Level(s): Bard 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
For the duration of the spell, the target creature gains a bonus of 5 + 1 per caster level to all Bluff and Persuade checks.
**Posting in progress, please be patient
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Hour / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
When this spell is cast, the caster chooses a target to be protected from good, evil, lawfulness or chaos. The target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.
Acid Orb
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Evocation
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single.
Duration: Instant
Additional Counter Spells:
Save: Fort 1/2
Spell Resistance: Yes
The caster targets a single creature with acid orb. The orb deals 1d6/lvl dmg (max 30d6), and stunning the target for 1 round on a failed save.
Cold Orb
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fort 1/2
Spell Resistance: Yes
The caster targets a single creature with cold orb . The orb deals 1d6/lvl dmg (max 30d6), blinding the target for 1 round on a failed save.
Electric Orb
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single.
Duration: Instant
Additional Counter Spells:
Save: Fort 1/2
Spell Resistance: Yes
The caster targets a single creature with a lightning orb . The orb deals 1d6/lvl dmg (max 30d6), slowing the target for 1 round on a failed save.
Fire Orb
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fort 1/2
Spell Resistance: Yes
The caster targets a single creature with a fire orb . The orb deals 1d6/lvl dmg (max 30d6), dazing the target for 1 round on a failed save.
Sonic Orb
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fort 1/2
Spell Resistance: Yes
The caster targets a single creature with a sonic orb . The orb deals 1d6/lvl dmg (max 30d6), deafening the target for 1 round on a failed save.
Ice Burst
Caster Level(s): Sorc/Wiz 3
Innate Level: 3
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range:Long
Area of Effect / Target: Gargantuan
Duration: Instant
Additional Counter Spells:
Save: Reflex Partial
Spell Resistance: Yes
The caster targets a single creature with ice . The pelting ice dmg from the spell is 1d4+1/lvl (max 15d4+15).
Acid Storm
Caster Level(s): Sorc/Wiz 6
Innate Level: 6
School: Evocation
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range:Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster cause acid to rain.The acid deals 1d6/lvl dmg (max 25d6)
Mass Hold Person
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Gargantuan
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes
The targetted humanoids (up to 1 target / 2 levels) are paralyzed for the duration of the spell.
Mass Hold Monster
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Gargantuan
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes
The targetted monsters (up to 1 / 2 level) are paralyzed for the duration of the spell.
Burning Bolt
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The caster creates a bolt of fire that is aimed at the target with a ranged touch attack. After level 1, the spell creates 1 additional missile every three caster levels. Bolts do 1D4+1 points of fire damage each.
Blast of Flame
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Cone, 30ft
Area of Effect / Target: Spell Cone
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
A cone of fire shoots forth from the caster's hands, doing 1d6 points of fire damage per caster level to all those within the area of effect, to a maximum of 15d6.
Disintegrate
Caster Level(s): Wizard / Sorcerer 6
Innate Level: 6
School: Transmutation
Descriptor(s): Magic
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude partial
Spell Resistance: Yes
The caster creates a beam of light that is aimed at the target with a ranged touch attack. If hit the target must make a fortitude save or be destroyed (actual damage inflicted is 50 pts plus 10 pts per caster level). If the save is successful the target still takes 5d6 damage.
Mantle of Egregious Might
Caster Level(s): Wizard / Sorcerer 8
Innate Level: 8
School: Transmutation
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 3 Rounds/ Level
Additional Counter Spells:
You bestow upon a character a scintillating aura around his head, imbuing him with great power. The target receives a +4 luck bonus to AC, attack rolls, saving throws, and all ability scores.
Energy Immunity
Caster Level(s): Cleric 6, Druid 6, Wizard / Sorcerer 7
Innate Level: 6
School: Transmutation
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 2 turns/ Level
Additional Counter Spells:
This spell grants the target resistance to one element (acid, cold, electricity, fire, sonic) chosen at casting time. Resistance is equal to 1 point per caster level.
Mass Bull's Strength
Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 6
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Friendly Creatures in a 20' radius burst
Duration: 5 Turns / Level
Additional Counter Spells: Ray of Enfeeblement
Save: Harmless
Spell Resistance: No
The targetted allied creatures Strengths are increased by 1d4+1.
Mass Cat's Grace
Caster Level(s): Bard 6, Wizard / Sorcerer 6
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Friendly Creatures in a 20' radius burst
Duration: 5 turns / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The targetted allied creatures Dexterities are increased by 1d4+1.
Mass Eagle's Splendor
Caster Level(s): Bard 6, Cleric 6, Wizard / Sorcerer 6
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Friendly Creatures in a 20' radius burst
Duration: 5 Turns / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The targetted allied creatures Charismas are increased by 1d4+1.
Mass Endurance
Caster Level(s): Cleric 6, Wizard / Sorcerer 6
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Friendly Creatures in a 20' radius burst
Duration: 5 Turns / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The targetted allied creatures Constitutions are increased by 1d4+1.
Mass Fox's Cunning
Caster Level(s): Bard 6, Cleric 6, Wizard / Sorcerer 6
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Friendly Creatures in a 20' radius burst
Duration: 5 Turns / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The targetted allied creatures Intelligences are increased by 1d4+1.
Mass Owl's Wisdom
Caster Level(s): Bard 6, Cleric 6, Wizard / Sorcerer 6
Innate Level: 2
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Friendly Creatures in a 20' radius burst
Duration: 5 Turns / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The targetted allied creatures Wisdoms are increased by 1d4+1.
Mass Ultravision
Caster Level(s): Bard 4, Cleric 4, Druid 3, Ranger 3, Wizard / Sorcerer 4
Innate Level: 4
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Friendly creatures in a 20' radius burst
Duration: 5 Turns / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The targetted allied creatures ability to see in complete darkness are improved beyond that of Darkvision. When this spell is applied even the effects of magical darkness are pierced.
Lower Spell Resistance
Caster Level(s): Cleric 4, Wizard / Sorcerer 4
Innate Level: 4
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Single
Duration: 1 Minute / Level
Additional Counter Spells:
Save: Fortitude Negates
Spell Resistance: No
This spell reduces the target's spell resistance by 1 per caster level (maximum reduction of 20). The caster receives a bonus to the spell's save DC equal to his caster level.
Serpent's Sigh
Caster Level(s): Bard 3, Druid 4, Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Acid, Cold, Electricity, Fire
Component(s): Verbal, Somatic
Range: Bolt, Short, or Cone, 30ft
Area of Effect / Target: Bolt or Spell Cone
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster chooses a dragon's breath weapon to emulate, shooting either a bolt of acid, bolt of electricity, cone of acid, cone of cold or cone of fire, doing 1d6 points of fire damage per caster level to all those within the area of effect, to a maximum of 15d6. The caster takes 1 hit point of damage per hit die of damage dealt.
Heroism
Caster Level(s): Bard 2, Wizard / Sorcerer 3
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Touch
Duration: 1 Turn / Level
Additional Counter Spells:
This spell imbues a single target with great bravery. The target gains a +2 bonus on attack rolls, saves, and skill checks.
Greater Heroism
Caster Level(s): Bard 5, Wizard / Sorcerer 6
Innate Level: 5
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Touch
Duration: 1 Turn / Level
Additional Counter Spells:
This spell imbues a single target with great bravery. The target gains a +4 bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).
Mass Cure Light Wounds
Caster Level(s): Bard 5, Cleric 5, Druid 6
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Huge, up to 1 Target / Level
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance: Yes
The targetted creatures are healed for 1d8 points of damage, +1 point per caster level (to a maximum of +25). Healing spells have a reverse effect on undead, harming instead of healing them.
Mass Cure Moderate Wounds
Caster Level(s): Bard 6, Cleric 6, Druid 7
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Huge, up to 1 Target / Level
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance:
The targetted creatures are healed for 2d8 points of damage, +1 point per caster level (to a maximum of +30). Healing spells have a reverse effect on undead, harming instead of healing them.
Mass Cure Serious Wounds
Caster Level(s): Cleric 7, Druid 8
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Huge, up to 1 Target / Level
Duration: Instant
Additional Counter Spells: Ghoul Touch
Save: Will 1/2
Spell Resistance: Yes
The targetted creatures are healed for 3d8 points of damage, +1 point per caster level (to a maximum of +35). Healing spells have a reverse effect on undead, harming instead of healing them.
Righteous Might
Caster Level(s): Cleric 5
Innate Level: 5
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Duration: 1 Round / Level
Additional Counter Spells:
This spell imbues the caster with the might of his deity, giving him a +8 Strength bonus, +4 Constitution bonus, +4 bonus to natural armor, and damage reduction. The damage reduction is 5/+1 for casters up to 11th level, 10/+1 for casters from 12th - 14th level, and 15/+1 for casters of 15th level or higher.
Recitation
Caster Level(s): Cleric 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal, centered on you
Duration: 1 Round / Level
Additional Counter Spells:
Save: None
Spell Resistance: Yes (for detrimental effects)
You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are uneffected.
Forceblast
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target:
Duration: 1 Turn / Level
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
From your hand you project a blast of pure magical force that deals 1d4 points of damage per caster level (maximum 15d4). Creatures of size large or smaller are knocked down if they fail their saving throw.
Glitter Dust
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Large
Duration: 1 Round / Level
Additional Counter Spells:
Save: Will negates blindness
Spell Resistance: No
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. Any creature covered by the dust suffers a -40 penalty to hide checks.
Mordenkainen's Magnificent Mansion
Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Duration: Until used.
Additional Counter Spells:
You conjure up an extradimensional dwelling that has a single entrance where the spell was cast. The entrance transports you and your entire party to the extradimensional dwelling, those not in your party may not enter. The dwelling is clean and well lit, and provides a place of rest. Whenever anyone leaves the dwelling you are all transported back to the spot where the door was cast. The dwelling lasts until it is used, the door disappears when you exit the dwelling.
NOTE: This spell will only work where camping is enabled.
Lesser Acid Orb
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single.
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster targets a single creature with an acid orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 10d8).
Lesser Cold Orb
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Conjuration
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single.
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster targets a single creature with a cold orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 10d8).
Lesser Electric Orb
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Conjuration
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single.
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster targets a single creature with an electric orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 10d8).
Lesser Fire Orb
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Conjuration
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single.
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster targets a single creature with a fire orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 10d8).
Lesser Sonic Orb
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Conjuration
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range:Close
Area of Effect / Target: Single.
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster targets a single creature with a sonic orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 10d8).
Baleful Transposition
Caster Level(s): Sorc/Wiz 2
Innate Level: 2
School: Conjuration
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes
You swap positions with the target creature. If the target creature is not friendly, it receives a will save to negate the spell's effect.
Benign Transposition
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: No
You swap positions with the target creature, which must be a member of your party.
Conviction
Caster Level(s): Cleric 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single.
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
The spell bolsters the mental, physical, and spiritual strength of the target creature. The spell grants the target a +2 morale bonus to saving throws, with an additional +1 bonus for every 6 caster levels (maximum bonus +5).
Legion's Conviction
Caster Level(s): Cleric 3
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Friendly creatures in a huge burst.
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
The spell bolsters the mental, physical, and spiritual strength of the target creatures. The spell grants the target a +2 morale bonus to saving throws, with an additional +1 bonus for every 6 caster levels (maximum bonus +5).
Curse of Impending Blades
Caster Level(s): Bard 2, Ranger 2, Sorc / Wiz 2
Innate Level: 2
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single.
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The subject of the spell has a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subject takes a -2 penalty to AC.
Legion's Curse of Impending Blades
Caster Level(s): Bard 3, Ranger 3, Sorc / Wiz 3
Innate Level: 3
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The subjects of the spell have a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subjects take a -2 penalty to AC.
Curse of Petty Failing
Caster Level(s): Cleric 3
Innate Level: 3
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Single.
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The subject takes a -2 penalty to attacks and saving throws.
Legion's Curse of Petty Failing
Caster Level(s): Cleric 5
Innate Level: 5
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The subjects take a -2 penalty to attacks and saving throws.
Divine Protection
Caster Level(s): Cleric 2 Paladin 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Friendly creatures in a huge burst
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
Friendly creatures gain a +1 morale bonus to their attacks and saving throws.
Fireburst
Caster Level(s): Sorc/Wiz 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range:Personal
Area of Effect / Target: Small
Duration: Instant
Additional Counter Spells:
Save: Reflex half
Spell Resistance: Yes
Fireburst causes a powerful explosion of flame to burst from you. All creatures within the area, except for you, take 1d8 points of fire damage per caster level (maximum 5d8).
Greater Fireburst
Caster Level(s): Sorc/Wiz 5
Innate Level: 5
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range:Personal
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells:
Save: Reflex half
Spell Resistance: Yes
Fireburst causes a powerful explosion of flame to burst from you. All creatures within the area, except for you, take 1d8 points of fire damage per caster level (maximum 15d8).
Lionheart
Caster Level(s): Paladin 1
Innate Level: 1
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
The subject gains immunity to fear effects.
Living Undeath
Caster Level(s): Cleric 2
Innate Level: 2
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
This spell imparts a physical transformation upon the subject, not unlike the process that produces a zombie. While the subject does not actually become undead, it's vital processes are temporarily bypassed with no seeming ill effect. The subject becomes immune to critical hits. While the spell is in effect, the subject takes a -4 penalty to charisma.
Panacea
Caster Level(s): Cleric 4, Druid 5
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: Will half
Spell Resistance: Yes
This spell channels positive energy into a creature to wipe away afflictions. It immediately ends any of the following effects: blinded, confused, dazed, deafened, diseased, frightened, paralyzed, poisoned, sleep, and stunned. It also cures 1d8 points of damage +1 per caster level (maximum 1d8+20). Used against undead, panacea deals damage instead of curing it (with a will save for half), but has no other effect.
Legion's Shield of Faith
Caster Level(s): Cleric 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Friendly creatures in a huge burst
Duration: 5 Rounds / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
The targets gain a +2 deflection bonus to their armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5).
Slashing Darkness
Caster Level(s): Cleric 3
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
A hissing ray of pure darkness flies from your hand. A creature struck by the ray takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature is healed instead of damaged.
Agannazzar's Scorcher
Caster Level(s): Sorc/Wiz 2
Innate Level: 2
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Chain of targets in a straight line
Duration: Instant
Additional Counter Spells:
Save: Reflex half
Spell Resistance: Yes
A jet of roaring flame bursts from your outstretched hand, dealing 1d8 points of damage per two caster levels, to a maximum of 5d8.
Flashburst
Caster Level(s): Sorc/Wiz 3
Innate Level: 3
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Will partial
Spell Resistance: Yes
Flashburst creates a blinding flash of light. All creatures in the effect are dazzled for 1 round with no save (-1 to attacks), and blinded for 2d8 rounds (will save negates).
Flensing
Caster Level(s): Sorc/Wiz 8
Innate Level: 8
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: 1 creature
Duration: 4 rounds
Additional Counter Spells:
Save: Fortitude partial
Spell Resistance: Yes
Flensing strips the flesh from a corporeal creature's body. Each round the target suffers 2d6 points of damage, 1d4 of charisma damage, and 1d4 of constitution damage. A fortitude save reduces the damage by half and negates the charisma and constitution damage. The target makes a save each round to avoid damage for that round.
Shadow Spray
Caster Level(s): Sorc/Wiz 2
Innate Level: 2
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Small
Duration: Instant
Additional Counter Spells:
Save: Fortitude negates
Spell Resistance: Yes
You cause a multitude of ribbonlike shadows to explode outward in the target area. Creatures in the area take 2 points of strength damage, are dazed for 1 round, and suffer a -2 penalty to saves vs. fear effects. The fear penalty lasts for 1 round / level.
Snilloc's Snowball Swarm
Caster Level(s): Sorc/Wiz 2
Innate Level: 2
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Medium
Duration: Instant
Additional Counter Spells:
Save: Reflex half
Spell Resistance: Yes
A flurry of magic snowballs erupts in the target area. The swarm of snowballs deals 2d6 points of cold damage, plus 1d6 per 2 caster levels beyond third, to a maximum of 5d6 at level 9.
Beltyn's Burning Blood
Caster Level(s): Sorc/Wiz 5
Innate Level: 5
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: 1 creature
Duration: 1 round / level
Additional Counter Spells:
Save: Fortitude partial
Spell Resistance: Yes
You infuse a living creature's blood with a hot, corrosive mixture, dealing 1d8 acid and 1d8 fire damage each round. Each round the target may attempt a fortitude save to negate the damage for that round. On any round which the creature fails it's save, it is slowed.
Ilyykur's Mantle
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: You
Duration: 1 round / level
Additional Counter Spells:
Save: None
Spell Resistance: No
You cloak yourself in an aura that gives you a +1 bonus per 3 caster levels (maximum +5) on saving throws against spells and spell like abilities, and you gain electricity resistance 10.
Improved Mage Armor
Caster Level(s): Sorc/Wiz 3
Innate Level: 3
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature touched
Duration: 1 minute / level
Additional Counter Spells:
Save: None
Spell Resistance: No
You create a field of force around the target, giving it an armor bonus to AC equal to 3 + 1 per two caster levels, maximum +8 at 10th level.
Nybor's Gentle Reminder
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: 1 creature
Duration: 1 round / level
Additional Counter Spells:
Save: Fortitude negates
Spell Resistance: Yes
The target of this spell suffers agonizing pain for the duration of the spell. If the target fails his saving throw, he is dazed for 1 round and takes a -2 penalty to attacks, saving throws, and skill checks.
Nybor's Stern Reproof
Caster Level(s): Sorc/Wiz 7
Innate Level: 7
School: Enchantment
Descriptor(s): Mind
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: 1 creature
Duration: 1 round / level
Additional Counter Spells:
Save: See text
Spell Resistance: Yes
This spell causes even greater pain than Nybor's Gentle Reminder. The target creature must make a fortitude save or die. If she survives, the target is dazed for 1d4 rounds unless she succeeds at a will save. The subject also receives a -2 penalty to attacks, saves, and skill checks with no saving throw.
Sinsabur's Baleful Bolt
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Chain of targets in a straight line
Duration: Instant
Additional Counter Spells:
Save: Reflex half
Spell Resistance: Yes
You conjure a bolt of black energy, the bolt deals constitution and strength damage to each creature in the area, each equal to 1d3 +1 per 4 caster levels (maximum 1d3+3).
Snilloc's Snowball
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: 1 creature
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
An icy sphere of bitter cold appears in your hand, you make a ranged touch attack that deal 1d6+1 ponts of cold damage per caster level, to a maximum of 5d6+5 at 5th level.
Soul Scour
Caster Level(s): Cleric 5
Innate Level: 5
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Living creature touched
Duration: Instant
Additional Counter Spells:
Save: Will negates
Spell Resistance: Yes
This spell deal 2d6 points of charisma damage and 1d6 points of wisdom damage. It then deals an additional 1d6 charisma damage 1 minute later.
Clarity of Mind
Caster Level(s): Paladin 2
Innate Level: 2
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Living creature touched
Duration: 1 hour / level
Additional Counter Spells:
Save: None
Spell Resistance: No
You grant the target a +4 bonus vs all mind affecting spells.
Mass Drown
Caster Level(s): Druid 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Fortitude negates
Spell Resistance: Yes
The caster creates water in the lungs of a target creatures. Any drowned creature takes 90% of its current hit points as damage. Golems and other nonliving creatures cannot be drowned.
Hail of Stone
Caster Level(s): Sorc/Wiz 1
Innate Level: 1
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Small
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
You create a rain of stones that deal damage to creatures and objects they strike. Make a ranged touch attack against each object in the area, doing 1d4 points of bludgeoning damage per 2 caster levels, to a maximum of 5d4.
Spiderskin
Caster Level(s): Druid 3, Sorc/Wiz 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature touched
Duration: 1 turn / level
Additional Counter Spells:
Save: None
Spell Resistance: No
Spiderskin toughen's the target's skin, making it more like a spider's carapace. The target gains a bonus to natural armor, saves vs. poison, and hide checks. The bonus is equal to 1 +1 per 3 caster levels, to a maximum of +8.
Viscid Globe
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: 1 creature
Duration: 1 minute / level
Additional Counter Spells:
Save: Reflex negates
Spell Resistance: Yes
You conjure a glob of green, sticky goo. Make a ranged touch attack against the target, a medium or smaller creature struck by the goo must make a reflex save or be stuck in place, unable to move or take any actions. A creature of size large or larger may not move but may take other actions normally.
Word of Balance
Caster Level(s): Druid 7
Innate Level: 7
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal
Range: Personal
Area of Effect / Target: Gargantuan, centered on you
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
Any lawful good, chaotic good, lawful evil, or chaotic evil creature who hears the word of balance suffers ill effects according to it's hit dice, accoring to the table below, with no saving throw.
HD equal to caster level: Slowed
HD up to caster level - 1: Weakened, Slowed
HD up to caster level - 5: Paralyzed, Weakened, Slowed
HD up to caster level - 10: Killed
Slowed: target is slowed for 1 round
Weakened: target's strength is reduced by 2d6 points for 2d4 rounds
Paralyzed: target is paralyzed for 1d10 minutes
Killed: target is killed (if living) or destroyed (if undead).
Greenfire
Caster Level(s): Druid 3
Innate Level: 3
School: Evocation
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 round
Additional Counter Spells:
Save: Reflex half (see text)
Spell Resistance: Yes
You evoke from the earth an upswelling of virulent green energy, burning any creature in the spell's area for 2d6 points of acid damage +1 point per caster lefvel, maximum 2d6+10. Any creature present in the area when the spell is cast is entitled to a reflex save for half damage, creatures who enter the area after get no saving throw.
Dancing Light
Caster Level(s): Bard 0, Wiz/Sorc 0
Innate Level: 0
School: Evocation
Descriptor(s): Light
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 1 Turn / Level
Additional Counter Spells:
Save: N/A
Spell Resistance: N/A
The caster calls forth a globe of sparkling light which will then follow them as commanded.
Summon Instrument
Caster Level(s): Bard 0
Innate Level: 0
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal / Self
Save: N/A
Spell Resistance: N/A
The caster calls forth their personal instrument of choice.
Lesser Confusion
Caster Level(s): Bard 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
Affected creature will either wander randomly, attack a random target, or simply stand still.
Daze Monster
Caster Level(s): Bard 2
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 4 Rounds
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
If the target humanoid creature has Hit Dice equal to or less than the caster's level, they are dazed for 4 rounds.
Animal Shape
Caster Level(s): Druid 7
Innate Level: 7
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single / Ally
Duration: 1 Turn / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster may select themselves or a part member as the target of this spell. The recipient is polymorphed into an animal just as the Druid's "Wild Shape" feat allows. The spell's recipient may cancel the polymorph option themselves prior to the spell expiring and revert to their normal form.
Note: Use the Crafting Menu to select custom options for this spell.
Hypnotic Pattern
Caster Level(s): Bard 2, Wizard / Sorcerer 2
Innate Level: 2
School: Illusion
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: 20' Radius
Duration: Instant
Additional Counter Spells:
Save: Will Negates
Spell Resistance: Yes
Hypnotic Pattern sends forth a dazzling array of lights to confound all creatures within the area of effect. Its effects vary according to the Hit Dice of the affected creatures:
1-3 HD: Sleep for 3 + 1d4 rounds
4-6 HD: Blinded for 2 + 1d4 rounds
Over 6 HD: Stunned for 1 + 1d4 round
Deep Slumber
Caster Level(s): Bard 3, Druid 4, Ranger 4, Wizard / Sorcerer 3
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 3 Rounds + 1 / Caster Level
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
Causes 1d4 + caster level HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Creatures whose HD exceed the caster's level are unaffected.
Glibness
Caster Level(s): Bard 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
For the duration of the spell, the target creature gains a bonus of 5 + 1 per caster level to all Bluff and Persuade checks.
**Posting in progress, please be patient