Post by kalbaern on Dec 14, 2008 12:51:04 GMT -5
Loudwater
This town of 4,000 inhabitants spans the river, with an arching bridge made a millennia ago by the dwarf Iirkos Stoneshoulder for the elves who lived here at the time. The river was cut into a wide pool to provide a landing area for cargo and to carry the river's flow around rocks that caused the rapids for which the town is named. The pool is crowded with flat-bottomed skiffs and barges for fishing or trading.
It's a human town today, although a quarter of the town's inhabitants are half-elven descendants of Eaerlann. Loudwater citizens now make their living farming, fishing, and providing caravan services. Loudwater's lands extend for two days' ride along the river.
Loudwater's a beautiful place. No two buildings are alike, but all are overgrown by vines and hung with plants until they blend back into the forest. The village is a gardener's delight. Beautifully tended plants are everywhere'in houses, on roofs, every patch of ground, and the roadways. The streets are planted in tanglemoss. Streets wind and curve, meandering to take the best view or an interesting way, matching the town's pace. The town has no walls, just a rampart and a ditch, both planted with flowers. The closest thing to ugliness in Loudwater is its four harborside warehouses and the cooperworks.
Loudwater is defended by patrols of 20 warriors, the full guard numbering 300, under the two Gauntlets: Harazos Thelbrimm and Kalahar Twohands. Both are under the command of the High Lord of Loudwater, Nanathlor Greysword.
Nanathlor is a widely respected warrior and a careful, just, and loved administrator. His gray beard and long, flowing gray hair mark him as much as does the bastard sword riding on his back in its baldric. Nanathlor's a friend of the Harpers, who come to slay the Zhent agents scouting the town. With Orlbar now fallen to Zhentarim control, both Nanalathor and the Harper's are keeping a weary eye trained to the east. Both groups also seek the elven magic said to be hidden in the grassy elven burial mounds on which the oldest part of Loudwater is built. Some townfolk have cellars linked to the tombs by secret doors.
This town of 4,000 inhabitants spans the river, with an arching bridge made a millennia ago by the dwarf Iirkos Stoneshoulder for the elves who lived here at the time. The river was cut into a wide pool to provide a landing area for cargo and to carry the river's flow around rocks that caused the rapids for which the town is named. The pool is crowded with flat-bottomed skiffs and barges for fishing or trading.
It's a human town today, although a quarter of the town's inhabitants are half-elven descendants of Eaerlann. Loudwater citizens now make their living farming, fishing, and providing caravan services. Loudwater's lands extend for two days' ride along the river.
Loudwater's a beautiful place. No two buildings are alike, but all are overgrown by vines and hung with plants until they blend back into the forest. The village is a gardener's delight. Beautifully tended plants are everywhere'in houses, on roofs, every patch of ground, and the roadways. The streets are planted in tanglemoss. Streets wind and curve, meandering to take the best view or an interesting way, matching the town's pace. The town has no walls, just a rampart and a ditch, both planted with flowers. The closest thing to ugliness in Loudwater is its four harborside warehouses and the cooperworks.
Loudwater is defended by patrols of 20 warriors, the full guard numbering 300, under the two Gauntlets: Harazos Thelbrimm and Kalahar Twohands. Both are under the command of the High Lord of Loudwater, Nanathlor Greysword.
Nanathlor is a widely respected warrior and a careful, just, and loved administrator. His gray beard and long, flowing gray hair mark him as much as does the bastard sword riding on his back in its baldric. Nanathlor's a friend of the Harpers, who come to slay the Zhent agents scouting the town. With Orlbar now fallen to Zhentarim control, both Nanalathor and the Harper's are keeping a weary eye trained to the east. Both groups also seek the elven magic said to be hidden in the grassy elven burial mounds on which the oldest part of Loudwater is built. Some townfolk have cellars linked to the tombs by secret doors.