Post by kalbaern on Dec 14, 2008 12:28:53 GMT -5
Llorkh
Llorkh was an important mining town of 2,000 humans and 300 dwarves. All were busy farming and taking iron and silver from shallow mines in the mountains. Those lodes were soon exhausted, and Llorkh shrunk.
The Zhentarim soon arrived and the last of the old lords, Phintarn Redblade, was found dead at the base of Lord's Keep. Overnight, the Zhentarim installed their own man, Geildarr Ithym in the Lord's Keep.
Four hundred purple-cloaked Lord's Men appeared. They fought several battles with the militia, easily slaughtering them under the pretext that the soldiers were troublemakers. This didn't win Geildarr over with the townsfolk, and the dwarves left.
Zhent caravans began to arrive, needing accommodation, beasts, food, wagon repairs, and water. Townsfolk were pressed into work, and new but ugly inns and taverns were thrown up.
The Ten Bells tavern was joined by the Drover's Cup and the Wet Wizard (Geildarr is not sure if this is a pun directed at him). The Zhent arrival has been met with mixed feelings. Some view the increase in commerce as a sign of prosperity, while others see the unscrupulous elements increasing daily and feel less safe in their homes. Most inhabitants have thrown in with the regime, though they've no great affection for its leader, and the town is the endpoint of caravans from Darkhold.
The only inn in Llorkh was run by Phintarns brother. Mysteriously, he died the night before his inn burned to the ground. Within a month, two new three-story inns opened. These are Tantarn's Inn and the Six Shields. The former is pleasant. Tantarn is a veteran innkeeper from Iriaebor who fell on hard times during the recent Zhent troubles there. The Six Shields is no better than a Zhent barracks, full of muddy boots and rough fighters sharpening rougher swords.
Three of the mines have been taken over for storage by the Lord's Men. Monsters are said to have established lairs in some of the other tunnels, so the traveler hoping to use them for shelter had best beware.
Except in the worst of winter, two caravans a week come from Darkhold, bringing weapons, Zhent warriors, and trade goods. Work has begun on a ditch around the town, and fortifications are not far off. Zhent warriors are camped east and south of town, and Lord Geildarr is hiring adventurers to scout the mountains.
He's searching for lost magic to bolster his forces. Zhent troops have wrought two other large changes in town thus far: There's money in Llorkh and a temple to Cyric, the Dark Sun, presided by Mythkar Leng. Despite its activity, the Black Network is confined to the area by the efforts of the Lords Alliance.
Llorkh was an important mining town of 2,000 humans and 300 dwarves. All were busy farming and taking iron and silver from shallow mines in the mountains. Those lodes were soon exhausted, and Llorkh shrunk.
The Zhentarim soon arrived and the last of the old lords, Phintarn Redblade, was found dead at the base of Lord's Keep. Overnight, the Zhentarim installed their own man, Geildarr Ithym in the Lord's Keep.
Four hundred purple-cloaked Lord's Men appeared. They fought several battles with the militia, easily slaughtering them under the pretext that the soldiers were troublemakers. This didn't win Geildarr over with the townsfolk, and the dwarves left.
Zhent caravans began to arrive, needing accommodation, beasts, food, wagon repairs, and water. Townsfolk were pressed into work, and new but ugly inns and taverns were thrown up.
The Ten Bells tavern was joined by the Drover's Cup and the Wet Wizard (Geildarr is not sure if this is a pun directed at him). The Zhent arrival has been met with mixed feelings. Some view the increase in commerce as a sign of prosperity, while others see the unscrupulous elements increasing daily and feel less safe in their homes. Most inhabitants have thrown in with the regime, though they've no great affection for its leader, and the town is the endpoint of caravans from Darkhold.
The only inn in Llorkh was run by Phintarns brother. Mysteriously, he died the night before his inn burned to the ground. Within a month, two new three-story inns opened. These are Tantarn's Inn and the Six Shields. The former is pleasant. Tantarn is a veteran innkeeper from Iriaebor who fell on hard times during the recent Zhent troubles there. The Six Shields is no better than a Zhent barracks, full of muddy boots and rough fighters sharpening rougher swords.
Three of the mines have been taken over for storage by the Lord's Men. Monsters are said to have established lairs in some of the other tunnels, so the traveler hoping to use them for shelter had best beware.
Except in the worst of winter, two caravans a week come from Darkhold, bringing weapons, Zhent warriors, and trade goods. Work has begun on a ditch around the town, and fortifications are not far off. Zhent warriors are camped east and south of town, and Lord Geildarr is hiring adventurers to scout the mountains.
He's searching for lost magic to bolster his forces. Zhent troops have wrought two other large changes in town thus far: There's money in Llorkh and a temple to Cyric, the Dark Sun, presided by Mythkar Leng. Despite its activity, the Black Network is confined to the area by the efforts of the Lords Alliance.