Post by kalbaern on Mar 9, 2009 9:50:48 GMT -5
Paladin Orders
Azuth:
Races Allowed: Human and Half Elf. (Half Orc with DM approval)
Rather than gaining levels as paladins throughout their career, the rare paladins of the High One are more likely to spend some time progressing in that class and then learn wizardry fulltime. Azuth's paladins cannot multiclass freely. (Paladins of Azuth must be at least 6th level before taking the wizard class and may no longer progress as paladins once they do)
Chauntea:
Races Allowed: Human and Half Elf. (Half Orc with DM approval)
Paladins of the Grain Goddess are rare. They valuecompassion as much as courage, and spend much time helping common folk in rural areas. They may multiclass freely as clerics or divine champions. (You must be at least 6th level as a paladin before multiclassing)
Helm:
Races Allowed: Human and Half Elf. (Half Orc with DM approval)
Paladins of the Watcher prefer to guard against evil or slay it outright rather than work to heal its damages. They seem rigid and uninterested in helping others. They may multiclass freely as fighters, clerics, divine champions and purple dragon knights. (You must be at least 6th level as a paladin before multiclassing)
Ilmater:
Races Allowed: Human and Half Elf. (Half Orc with DM approval)
Paladins of the Broken God guard the weak and use their healing powers on any who need them. They are not shy about fighting evil, but they would rather pause to heal someone who is about to die than sacrifice that life in order to pursue fleeing evildoers. They may multiclass freely as clerics and divine champions. (You must be at least 6th level as a paladin before multiclassing)
Kelemvor:
Races Allowed: Human and Half Elf. (Half Orc with DM approval)
Paladins of the Lord of the Dead devote themselves to hunting and killing undead. Some develop as paladins for their entire career, others begin as paladins but leave that path to progress as rangers and clerics. They cannot multiclass freely. (A paladin of Kelemvor must be at least 6th level before multiclassing and may no longer progress as a paladin after taking a second class.)
Lathander:
Races Allowed: Human and Half Elf. (Half Orc with DM approval)
Paladins of the Morninglord are among the bestloved heroes of Faerun. They are loosely organized (along with other fighters devoted to the god) into a holy order called the Order of the Aster. Within their own church, the paladins are frequently more conservative and concerned with the way things should be done than the clerics, who are often neutral rather than lawful. Paladins of Lathander may multiclass freely as clerics, divine champions and purple dragon knights. (You must be at least 6th level as a paladin before multiclassing)
Sune:
Races Allowed: Human and Half Elf. (Half Orc with DM approval)
Paladins of the Firehair defend things of beauty. They seek out and destroy creatures that are particularly hideous in their evil. They tend to be incredibly self-confident and are particularly effective at destroying undead. They may multiclass freely as divine champions. Paladins may choose Sune as a patron deity despite the fact that she is a chaotic good deity. This is an exception to the normal requirement to select a patron deity whose alignment is no more than one step different from yours.
Torm:
Races Allowed: Human and Half Elf. (Half Orc with DM approval)
Paladins of the True God defend the weak, defeat evil, and uphold the high moral standards required for servants of a god who serves bright and righteous Tyr. They may multiclass freely as one other class as follows; Fighter, Ranger, Divine Champion, Cleric, Wizard or Weapon Master. (You must be at least 6th level as a paladin before multiclassing)
Tyr:
Races Allowed: Human and Half Elf. (Half Orc with DM approval)
Paladins of the Just God are front-line warriors in the battle against evil and untruth, and often lead military and adventuring groups to further their cause. They may multiclass freely as clerics, fighters, and divine champions. (You must be at least 6th level as a paladin before multiclassing)
Moradin:
Races Allowed: Dwarves only.
The Soul Forger has few paladins, but the dwarves who choose this path often act as champions of the entire dwarven pantheon, blending the virtues of all the dwarven gods. They may multiclass freely as clerics, fighters, divine champions and dwarven defenders. (You must be at least 6th level as a paladin before multiclassing)
Yondalla:
Races Allowed: Halflings only.
Paladins of the Protector and Provider are rare, but in halfling-run lands such as Luiren, they serve their fellow citizens with sword and shield. They may multiclass freely as monks after their 6th level as a paladin.
Other Notes on Paladins here:
1) Regardless of the above .... you must be 10th level or higher before taking any Prestige Class here.
2) "Fallen" Paladins do not exist here. If you play a paladin that does fall from "grace" with his/her deity then contact a DM. Either a quest solution wil be decided upon to regain your standing or a remake will be inorder. Remakes of characters that have "fallen" as paladins will likely incure a level loss.
3) PCs found with builds that violate the above rules will be deleted from the vault. You may remake them and start over again though. A PC will NEVER be deleted without a DM first informing the player in question as to why the character is invalid here and discussing with them how to correct it.
Azuth:
Races Allowed: Human and Half Elf. (Half Orc with DM approval)
Rather than gaining levels as paladins throughout their career, the rare paladins of the High One are more likely to spend some time progressing in that class and then learn wizardry fulltime. Azuth's paladins cannot multiclass freely. (Paladins of Azuth must be at least 6th level before taking the wizard class and may no longer progress as paladins once they do)
Chauntea:
Races Allowed: Human and Half Elf. (Half Orc with DM approval)
Paladins of the Grain Goddess are rare. They valuecompassion as much as courage, and spend much time helping common folk in rural areas. They may multiclass freely as clerics or divine champions. (You must be at least 6th level as a paladin before multiclassing)
Helm:
Races Allowed: Human and Half Elf. (Half Orc with DM approval)
Paladins of the Watcher prefer to guard against evil or slay it outright rather than work to heal its damages. They seem rigid and uninterested in helping others. They may multiclass freely as fighters, clerics, divine champions and purple dragon knights. (You must be at least 6th level as a paladin before multiclassing)
Ilmater:
Races Allowed: Human and Half Elf. (Half Orc with DM approval)
Paladins of the Broken God guard the weak and use their healing powers on any who need them. They are not shy about fighting evil, but they would rather pause to heal someone who is about to die than sacrifice that life in order to pursue fleeing evildoers. They may multiclass freely as clerics and divine champions. (You must be at least 6th level as a paladin before multiclassing)
Kelemvor:
Races Allowed: Human and Half Elf. (Half Orc with DM approval)
Paladins of the Lord of the Dead devote themselves to hunting and killing undead. Some develop as paladins for their entire career, others begin as paladins but leave that path to progress as rangers and clerics. They cannot multiclass freely. (A paladin of Kelemvor must be at least 6th level before multiclassing and may no longer progress as a paladin after taking a second class.)
Lathander:
Races Allowed: Human and Half Elf. (Half Orc with DM approval)
Paladins of the Morninglord are among the bestloved heroes of Faerun. They are loosely organized (along with other fighters devoted to the god) into a holy order called the Order of the Aster. Within their own church, the paladins are frequently more conservative and concerned with the way things should be done than the clerics, who are often neutral rather than lawful. Paladins of Lathander may multiclass freely as clerics, divine champions and purple dragon knights. (You must be at least 6th level as a paladin before multiclassing)
Sune:
Races Allowed: Human and Half Elf. (Half Orc with DM approval)
Paladins of the Firehair defend things of beauty. They seek out and destroy creatures that are particularly hideous in their evil. They tend to be incredibly self-confident and are particularly effective at destroying undead. They may multiclass freely as divine champions. Paladins may choose Sune as a patron deity despite the fact that she is a chaotic good deity. This is an exception to the normal requirement to select a patron deity whose alignment is no more than one step different from yours.
Torm:
Races Allowed: Human and Half Elf. (Half Orc with DM approval)
Paladins of the True God defend the weak, defeat evil, and uphold the high moral standards required for servants of a god who serves bright and righteous Tyr. They may multiclass freely as one other class as follows; Fighter, Ranger, Divine Champion, Cleric, Wizard or Weapon Master. (You must be at least 6th level as a paladin before multiclassing)
Tyr:
Races Allowed: Human and Half Elf. (Half Orc with DM approval)
Paladins of the Just God are front-line warriors in the battle against evil and untruth, and often lead military and adventuring groups to further their cause. They may multiclass freely as clerics, fighters, and divine champions. (You must be at least 6th level as a paladin before multiclassing)
Moradin:
Races Allowed: Dwarves only.
The Soul Forger has few paladins, but the dwarves who choose this path often act as champions of the entire dwarven pantheon, blending the virtues of all the dwarven gods. They may multiclass freely as clerics, fighters, divine champions and dwarven defenders. (You must be at least 6th level as a paladin before multiclassing)
Yondalla:
Races Allowed: Halflings only.
Paladins of the Protector and Provider are rare, but in halfling-run lands such as Luiren, they serve their fellow citizens with sword and shield. They may multiclass freely as monks after their 6th level as a paladin.
Other Notes on Paladins here:
1) Regardless of the above .... you must be 10th level or higher before taking any Prestige Class here.
2) "Fallen" Paladins do not exist here. If you play a paladin that does fall from "grace" with his/her deity then contact a DM. Either a quest solution wil be decided upon to regain your standing or a remake will be inorder. Remakes of characters that have "fallen" as paladins will likely incure a level loss.
3) PCs found with builds that violate the above rules will be deleted from the vault. You may remake them and start over again though. A PC will NEVER be deleted without a DM first informing the player in question as to why the character is invalid here and discussing with them how to correct it.