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Post by peerlessarch on Aug 12, 2009 15:53:01 GMT -5
I see the rule for taking at least 3 levels in every class you decide to multi into and before you take a prestige class, which makes sense in most cases (i.e. Shadowdancer mainly), but having to take 3 levels in Wiz/Sorc/Bard just for the sole purpose of becoming an Arcane Archer for the requirement -- 'must be able to cast 1st level arcane spells' -- stands as is? Or is there any sort of exception that is made in this case since it is not overly beneficial to have only 1 level in any of these three classes?
P.S. Yes, I realize Bards do not technically receive 1st level spells until 3rd level (without modifiers) however mostly pointing towards the Wiz/Sorc...
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Teneas
Archer
Players DM
Following you when you don't know.
Posts: 61
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Post by Teneas on Aug 12, 2009 16:31:22 GMT -5
The main reason would be because we are hoping to see some sort of commitment further than what nwn requires to take AA levels. This also avoids anyone that might just want AA levels for a powerbuild, instead of rp.
Though Kal came up with those PrC/Multiclass rules, so am sure he will respond as well.
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Post by kalbaern on Aug 12, 2009 16:50:36 GMT -5
I see the rule for taking at least 3 levels in every class you decide to multi into and before you take a prestige class, which makes sense in most cases (i.e. Shadowdancer mainly), but having to take 3 levels in Wiz/Sorc/Bard just for the sole purpose of becoming an Arcane Archer for the requirement -- 'must be able to cast 1st level arcane spells' -- stands as is? Or is there any sort of exception that is made in this case since it is not overly beneficial to have only 1 level in any of these three classes? P.S. Yes, I realize Bards do not technically receive 1st level spells until 3rd level (without modifiers) however mostly pointing towards the Wiz/Sorc... AAs are not exempt from the ruling here. The extra two levels plays well into RP here as the AAs fireball arrows start at a lower base but gain power with each AA level. So I think a better than pure novice knowledge of controlling the weave suits them. There's also a few plain old OOC reasonsl for everyone taking at least 3 levels in each class prior to being allowed a prestige class. Firstly it gives DMs and PC mentors a chance to acknowledge the applicants RP in the classes longer. Secondly it helps weed out some of the more extreme power gamers. Don't get me wrong, we all want to be the baddest SOB on the block most times, but ... over the years there's been a distinct corellation between the quality of RP on servers that do and do not place such leveling restrictions on players. Simply put, the fewer restrictions inplace, the more idiots swarm in and often PvP overtakes RP in the end. (PvP with valid IC reasons is heartilly endorsed though still) Most of our rules are inspired by their PnP counterparts, with some simply to aid balancing the playing field and a few just to disuage idiots. We also hate setting precidents too. If we exempt one class, then the barage of reasons others should be exempt will pour in as well. Some will have merit, some not. But, in the end we'd all just like to play and not get bogged down in too many rules and then rules exceptions. **Personally, my own AAs usually take at least 5 levels of wizard so they can cover all of their own basic buffs on a short outing. (and make a few wands if they take it as a feat)
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Post by kalbaern on Aug 12, 2009 16:54:40 GMT -5
Also ... our Multi-Classing Rules and PrC Rules may or may not change soon. The folk on the CEP Team are currently looking into adding their own Prestige Classes. Right now it's still being debated as to how many, which and whether or not it'll be an optional or core download.
I myself am going to push them to create actual weapon feats for it that cover their CEP weapons. (would save me a ton of scripting here if they do)
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Post by minion on Aug 12, 2009 18:09:26 GMT -5
having been a power-gaming maniac once upon a time, i can also say that the contrived feeling of certain heavily-powerbuilt characters seriously detracts from both the capacity for the player to play the character well, and the willingness of others to treat both player and character with the respect they deserve. i don't really agree with all the multiclassing rules, but that said, i would say that they're done in the right spirit and not without thought for the total and long-term effect on the server and -all- of it's players, which is much appreciated. and thank you for pushing for the CEP weapon feats, Kal. that'd be great.
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Post by The Glandash on Aug 28, 2009 4:19:24 GMT -5
On another server I played on, Arcane Archers with caster levels got benefits from their caster levels.
Depending on their spells, they could expend Ice Storms to create powerful ice arrows, fireballs to create fire arrows, etc.
Stuff like that is cool, and makes sense for AAs.
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Post by Admin Group on Aug 28, 2009 12:24:49 GMT -5
Being someone who has played many AA's here is my take.
Wizards and Clerics are very busy learning their respective and special skill sets...ie...wizards studying lore, concentration skills, combat casting skills, etc. I believe the rule makers had this in mind when they built the rule set thus when a certain class wants to learn something that really isn't related to the other skill sets they are learning/practicing, it takes two skill points to learn them instead of one. There are numerous examples of this so i will not give any here.
That being said, i think it should be harder for a straight wizard or cleric/arcane caster to become an AA becasue in real life...it would be.
It's not about rules or theology, it's about logic and the logic here says the prereq's are correct.
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