Post by Wids on Mar 18, 2019 8:27:49 GMT -5
So after Jaynah did a little carrying-on last night about "my character hates evildoers" and "my character is a Corellon high priestess and she would kill your Evil character" and so on, I got to thinking again.
For many years now, I've run a play-by-forum "D&D 3.25" campaign (based on Dungeons & Dragons' 3rd Edition with Libris Mortis: The Book of Undead and other bits from 3.5 Edition mixed in) in which Evil characters are not only welcomed, and not only embraced, but just shy of mandatory. How long? Let's see...I started the campaign back on the bygone City of Heroes Guru forums, which died within a year after NCSoft ended City of Heroes and City of Villains back on August 31, 2012, so...about nine years, give or take.
So anyway, the campaign takes place in a homebrewed world (which my friends and players agree that I've detailed quite thoroughly, down to the royal and noble lineages, government structures and political relations of those many kingdoms and nations...all important details, considering that the player-character party's ultimate goal could very well be conquest), and the party — all player-characters of which have been draw into the affairs of the cursed noble house around which the campaign revolves — presently consists of four active PCs, two inactive PCs and another PC going through character creation right now. Even though the Good and morally Neutral Alignments are permitted, my players wholly embraced the premise; of the seven characters, three are Lawful Evil and four are Neutral Evil...sensible, given that the noble house itself is predominantly of the Lawful Evil persuasion. And so far, it has worked out quite well (though the game has progressed slowly at times). They're all aware that the forces of Good hold the upper hand throughout the lands, but the Eternal Empire which abandoned the centric House Ainsley family and their cursed nation to their unhallowed fates was also badly decimated after a decades-long civil war. So if the House of Ainsley is ever going to rise up and claim revenge against the Empire for which they fought and bled only to be cast out in their time of direst need, then this is the time to do it. The PCs are instrumental in this ambition, of course; some of them are outsiders brought in by the house's lord after he and several of his relatives apparently returned from death in the disaster which ended their lineage and their dominion, others of them are themselves descendents of that cursed noble house.
The players and their characters are aware that being "Stupid Evil" will not end well for them; if they want to rise up against their non-Evil oppressors and would-be vanquishers (as well as other villains who want to remove them from the board), then they'll have to be clever, crafty and subtle. And so far, the campaign has been quite a ride; I just wish that I could have updated my posts more often than I have. But it has shown that playing Evil characters can be both fun and challenging, especially once player-on-player scheming and backbiting come into play; it is evil's nature to consume itself, after all.
So...in an effort to give Savage Frontier players a new perspective and allow us to take our inner villains out for a walk every now and then, what say ye to the idea of a periodic All-Evils party, just to dilute the server world's overwhelming Goodness a mite? Thoughts? Suggestions? Petty poo-pooing? Speak up.
For many years now, I've run a play-by-forum "D&D 3.25" campaign (based on Dungeons & Dragons' 3rd Edition with Libris Mortis: The Book of Undead and other bits from 3.5 Edition mixed in) in which Evil characters are not only welcomed, and not only embraced, but just shy of mandatory. How long? Let's see...I started the campaign back on the bygone City of Heroes Guru forums, which died within a year after NCSoft ended City of Heroes and City of Villains back on August 31, 2012, so...about nine years, give or take.
So anyway, the campaign takes place in a homebrewed world (which my friends and players agree that I've detailed quite thoroughly, down to the royal and noble lineages, government structures and political relations of those many kingdoms and nations...all important details, considering that the player-character party's ultimate goal could very well be conquest), and the party — all player-characters of which have been draw into the affairs of the cursed noble house around which the campaign revolves — presently consists of four active PCs, two inactive PCs and another PC going through character creation right now. Even though the Good and morally Neutral Alignments are permitted, my players wholly embraced the premise; of the seven characters, three are Lawful Evil and four are Neutral Evil...sensible, given that the noble house itself is predominantly of the Lawful Evil persuasion. And so far, it has worked out quite well (though the game has progressed slowly at times). They're all aware that the forces of Good hold the upper hand throughout the lands, but the Eternal Empire which abandoned the centric House Ainsley family and their cursed nation to their unhallowed fates was also badly decimated after a decades-long civil war. So if the House of Ainsley is ever going to rise up and claim revenge against the Empire for which they fought and bled only to be cast out in their time of direst need, then this is the time to do it. The PCs are instrumental in this ambition, of course; some of them are outsiders brought in by the house's lord after he and several of his relatives apparently returned from death in the disaster which ended their lineage and their dominion, others of them are themselves descendents of that cursed noble house.
The players and their characters are aware that being "Stupid Evil" will not end well for them; if they want to rise up against their non-Evil oppressors and would-be vanquishers (as well as other villains who want to remove them from the board), then they'll have to be clever, crafty and subtle. And so far, the campaign has been quite a ride; I just wish that I could have updated my posts more often than I have. But it has shown that playing Evil characters can be both fun and challenging, especially once player-on-player scheming and backbiting come into play; it is evil's nature to consume itself, after all.
So...in an effort to give Savage Frontier players a new perspective and allow us to take our inner villains out for a walk every now and then, what say ye to the idea of a periodic All-Evils party, just to dilute the server world's overwhelming Goodness a mite? Thoughts? Suggestions? Petty poo-pooing? Speak up.