DM Leverage
Longbowman
DM (retired)
A little nudge here, A little nudge there.
Posts: 153
|
Karse
Mar 22, 2012 6:57:07 GMT -5
Post by DM Leverage on Mar 22, 2012 6:57:07 GMT -5
Karse
The center of the mystical Dire Wood is the ancient ruins of Karse. In oldendays, religious refugees who had been driven from the ancient land of Netheril built this city at the base of the base of a tall butte of red stone which their legends held to be the remnants of Karsus's physical form. Though they originally built without permission from the elves of Eaerlann, an alliance was struck and they mined the rich metal deposits of the Star Mounts. Both normal forest and the black dire oaks have thickly overgrown the ruins.
Here can be found the black glade, a circle of 13 towering dire oaks; the intact, ageless home of the evil archmage Wulgreth; and an eerie black pyramid which oozes evil.
Karse fell into ruin around the same time as Hellgate Keep was occupied by demons, when the death of the evil wizard Wulgreth caused the creation of the Dire Wood. The wizard yet lives on as an intensely evil, lich-like being within the black pyramid. He seeks pure blood from the heart of Karsus to return to true life. An avatar (minor physical manifestation) of the dying god Karsus dwells in a temple atop the butte, his everflowing blood contributing to the magical nature of the Dire Wood, while deep within the butte, Karsus's gigantic, living heart beats ponderously.
Source: AD&D Forgotten Realms: The Savage Frontier
|
|