Micteu
Knight Champion
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Posts: 682
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Post by Micteu on May 4, 2010 22:54:23 GMT -5
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Micteu
Knight Champion
Forum lurker
Posts: 682
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Post by Micteu on May 4, 2010 23:16:47 GMT -5
Donald Bendt
Don (his full name is largely unknown) does not speak of his past or his personal life in any details that can be trusted.
Height: 5'7" (170 cm) Weight 120 lbs. (55 kg) Hair: Dark brown Eyes: Light brown
He is of an average height and weight for a human male, and he has virtually no distinguishing characteristics, apart from tan lines around his eyes due to wearing his multi-purpose goggles too much.
His goggles, originally Goggles of Minute Seeing, have been modified by Don's tinkering. He installed buttons and devices to flip the lenses out of the way so he can look into the distance without his view distorted. He put a frame around the goggles to keep them from being hit in combat, and he attached a range-finding slider and an oil compass to the frame.
Since he started adventuring in the area, he has kept rather eclectic company. From Cyricists to elven radicals to paladins, he tends to go with whomever he thinks will net him the most money in a venture.
As his personality goes, he seems rather flat and two-dimensional. Like his appearance, his personality outwardly has few distinguishing characteristics apart from a cowardice and a quick tongue.
From traveling with the elves and studying them, he has picked up the habit of using longbows and longswords in combat.
// I may or may not decide to put Don's biography on the forum. It has sensitive, secret information.
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Micteu
Knight Champion
Forum lurker
Posts: 682
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Post by Micteu on May 4, 2010 23:33:20 GMT -5
Benlark Killim
Benlark Killim of Waterdeep is a quiet but determined half-orc with an above-average intellect. Raised by Jenna and Bral Killim, Benlark was conceived in an orc raid on a human village when an orc named Gorblash Bloodheft raped Jenna. Jenna and Bral moved to Waterdeep to get away from the raids, but they decided to raise Benlark as their child.
As he grew up, Ben quickly learned he was not Bral's child, but he still regarded Bral as his true father. When at last his parents told him the circumstances of his conception, he set off to find Gorblash and kill him. If Gorblash was already dead, as is likely knowing the life span of orcs, Benlark would kill off any Bloodhefts he could find.
In his quest, he uses a tool he finds to be opposite of the orcish savagery: a katana. Seeking to be an expert swordsman, he attempts to wield the delicate blade with the conviction and control of the Kozakuran warriors.
Of a lean build, Benlark is not especially tall or heavy, but he can be imposing with his rigid discipline and stern attitude. He keeps himself groomed and washed, being as presentable as possible.
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Micteu
Knight Champion
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Posts: 682
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Post by Micteu on May 4, 2010 23:38:13 GMT -5
Amithiel Dedralloufin
// Placeholder: to be filled.
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Micteu
Knight Champion
Forum lurker
Posts: 682
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Post by Micteu on May 4, 2010 23:41:18 GMT -5
Macknos SennertonMacknos appears two ways. As Hand or as Macknos. This is common to both: Height: 6'1" (185 cm) Weight: 185 lbs. (84 kg) Eyes: Light blue MacknosAs a laypriest of Amaunator, Macknos is a pleasant individual most times, giving out warm, almost motherly smiles. However, he can become stern if he believes someone is being needlessly harmful to others or nature. He wears a brown robe and makes use of a quarterstaff. With a face never hidden, soft, brown hair flows over his shoulders. HandAs Hand, he is gruff. He avoids speaking, but when he does speak, it is with a low, scratchy voice. Hand wears black clothing that completely covers him, except for a slit for his eyes. In truth, Macknos sees himself as a mind controlling two aspects of itself, similar to how we see the characters we play. However where we act for enjoyment, Macknos uses his aspects as tools to further his agendas.
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Micteu
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Posts: 682
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Post by Micteu on May 4, 2010 23:42:49 GMT -5
Lega Runeshield
// Placeholder: to be filled.
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Micteu
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Posts: 682
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Post by Micteu on May 4, 2010 23:43:27 GMT -5
Merudon Gardenkin
Merudon Gardenkin is in many ways a stereotypical gnome with gray-white hair and a neatly-trimmed beard. He is a bit on the tall side for a gnome, but he does not seem to notice size very much.
Originally Merudon was a paladin trusted with guarding his village and the valley surrounding it. However, he never was much of a paladin, and he always had trouble taking duty seriously; he had the Good down pat, but he struggled with the Lawful.
After taking a nice snooze in the peaceful woods nearby, he returned to the village to find it burned to the ground. Gnome bodies lay everywhere, with goblin bodies scattered among them. When his village and family finally needed him to be a guardian, he was being carefree. This cost him his knighthood and his sanity. He began wandering, eventually meandering into the Savage Frontier.
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Micteu
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Post by Micteu on Apr 12, 2012 17:26:19 GMT -5
Terno Thentanious
Enthusiastic and always the optimist, Terno Thentanious tends to see even the worst of horrors as an opportunity for heroism.
A bit on the scrawny side, Terno makes up for his small stature with a huge exuberance. When not on adventures, Terno keeps his clothing immaculately clean and in very good condition. How does he keep such fine garb? He has a good friendship with Anyndur, perhaps a tad too good. His hair also is quite clean and well-kept, despite its length.
Terno is in many ways the very embodiment of the bard class. Storytelling, dancing, and singing are his passion, and all three revolve around adventuring.
Originally from Waterdeep, Terno managed to get into a local bardic academy on scholarships from his excellent musical abilities. While there, he read and heard many incredible stories of heroism from around the world. Fascinated, he became determined to find living legends and record them--after graduating, of course.
In combat, Terno is almost always humming or singing in draconic, and he dances with his greatsword as a partner, moving to the beat of his own song. To those who are fluent in draconic, it is obvious that Terno barely knows what he is saying, instead only filling in words where he thinks they would sound pretty.
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Micteu
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Post by Micteu on Apr 12, 2012 17:28:39 GMT -5
Toluthar Bluebear
Toluthar has a blend of features from Heartlands humans and Uthgardt. He wears a large, broken claw on a string about his neck and is rarely seen without his greatsword, which seems more like a steel pole with a sharp edge.
Race: Human Height: 5'11" (180 cm) Weight: 180 lbs (82 kg) Hair: Medium brown Eyes: Light blue
In his late teens, Toluthar is still somewhat young and impressionable. Generally good-natured, he is as of yet trying to make up his mind about who he is and how he should act.
Toluthar's story starts with his Blue Bear grandparents, Hilgada and Jeomorn. They genuinely loved each other, and when Hilgada was with child, they ran away from the main tribe to raise their child free of the insanity that was getting worse among the Blue Bear Uthgardt. Eventually they settled down to farming and raising their boy, Johumf.
As Johumf grew, he grew curious about his family's origins, and he began to adventure when he found out he was Uthgardt. While in Cormyr on an adventure, he had a one-night stand with a local woman named Alista, yielding Toluthar. However, the woman was already married, and when her husband found out, he left her, their two shared children, and the bastard child. Times were tough, and Toluthar fell in with a gang of street children in Suzail.
Like his father, Toluthar began adventuring when he found out he was Uthgardt, and when a letter came saying Johumf had settled down in Secomber, Toluthar set out to find his father and learn about his Blue Bear Uthgardt heritage.
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Micteu
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Post by Micteu on Apr 18, 2012 14:19:08 GMT -5
IndarIndar appears to be an older moon elf, perhaps middle-aged. He always wears a symbol of Labelas somewhere on his body, which is an image of a setting sun. Race: Moon Elf Height: 5'8" (173 cm) Weight: 130 lbs (59 kg) Hair: Silver Eyes: Solid, deep blue with flecks of gold Often Indar seems to go into a bit of a daze, staring off into nothing. At these moments, he is contemplating the flow of time and slowing down his thoughts to a much more relaxed pace. He breaks himself out of the trance after somewhere between a few minutes or a few hours of it. Indar does not seem to notice or remember much about anyone he meets, whether it is name, face, appearance, or even their race. When he was younger, Indar's home was attacked, and his father put him in Temporal Stasis until things were safe. The effect was dispelled many years later, and Indar never quite seemed to recover to feeling time normally.
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Micteu
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Post by Micteu on May 23, 2015 16:40:02 GMT -5
Ardurag
Of an average build and approaching his middle age, Ardurag seems to keep calm at all times. His gaze is sharp, and he seems to be judging everything and everyone.
Race: Human Height: 5'9" (175 cm) Weight: 140 lbs (54 kg) Hair: Black Eyes: Light blue
Unlike most Banites people hear about, Ardurag tends to be more subtle about his belief. He seeks power over others, yes, but he finds that causing them misery reduces their usefulness when not applied correctly. First he will master the Weave. Then he will use that tool to master the world.
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Micteu
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Post by Micteu on Jun 2, 2015 20:15:36 GMT -5
VroshBioRace: Half-orc Height: 6'0" (183 cm) Weight: 250 lbs (114 kg) Hair: Brown Eyes: Yellow Skin: Grayish peach An arrogant smirk often "graces" this half-orc's face, displaying his sharp, white teeth. He usually keeps himself clean and grooms his hair and beard well. When around other half-orcs or orcs, he often lets his appearance deteriorate. When travelling with his kind, he lets his more orcish tendencies show. When around humans, especially paladins, he is smart enough to mask his true self. Vrosh was born to an orc woman. At first no one in the tribe questioned the lumpy little bundle, but as he got older, it became apparent his father was human. He was shunned and spent his youth bouncing between being a street urchin in human cities and a disappointment in his tribe. Since he heard of Ilneval ( SFS link, FR Wiki link) as a child, Vrosh took his teachings to heart. There is more to strength than physical might--great Obould proved that with his cunning. Ilneval chose to be the patron of half-orcs and orogs, and if the master of strategy could find value in half breeds, then Vrosh would do his best to follow the War Maker's teachings.
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